This study aims to determine the effectiveness of the use of the quizizz application in evaluating online learning of Natural Sciences (IPA) on various styles of material for class IV MI Al Ihsan Damarsi. The research conducted in this research is quantitative research. Data collection techniques in this study were tests and item validity. While the validation in this study is a test sheet and a question validation sheet. Based on the validation results obtained from the validator, it shows that the 0.702 validation test results are categorized as valid. The results of the reliability test in this study have a value of 0.883 which means that the value is very high and can be used. Normality test results 0.200 > 0.05 in the normal sense that it can still be used and the last is the homogeneity test results in this study, namely 0.947 > 0.05. So it can be concluded that the data is homogeneous. The results of the research and discussion can be concluded that there is an effect of using the Quizizz Application on the effectiveness of the evaluation of science learning with a Tcount of 13.578 > T table of 2.086 and a significance value of 0.000 < 0.05.
Nahdlatul Ulama University Blitar has the motto The Character Building in carrying out its vision, mission, and institutional goals. This qualitative descriptive writing with literature study will try to interpret the motto. The data analysis technique uses content analysis by sorting out data according to the objectives and problems studied. This paper finds the following points. First, the academic community of Nahdlatul Ulama University Blitar continues to evaluate program activities or policies in realizing its goals, objectives, vision, and mission, as well as trying to increase job satisfaction for structural officials, employees, and employees. Second, the academic community of Nahdlatul Ulama University Blitar continues to improve social competence for their academics with various activities through the tri dharma of higher education which includes education/teaching, research, and community service. Third, the academic community of Nahdlatul Ulama University Blitar continues to improve morality for their academic community, to practice the teachings of Ahlus Sunnah wal Jamaah an-Naahdliyah in carrying out the Tridharma of Higher Education.
Abstract The condition of the Covid-19 pandemic in Blitar Regency has an impact on the behavior of children and students. Where before the pandemic their routine from morning to afternoon/evening was at school, but during the pandemic conditions they were only at home, school activities were carried out online from home. The process of learning school material is only done for a few hours, not in accordance with school hours in general, and the rest they do is play online games at home. Interpersonal communication that takes place between online game users in a team aims to achieve common goals within the scope of the game, both individually and in groups. The purpose of this study was to analyze the interpersonal communication behavior of online game users during the Covid-19 pandemic, a case study in Bangle Village, Kec. Kanigoro Kab. Blitar. This study also aims to determine the relationship between the quality of interpersonal communication of online game users during the covid-19 pandemic in Bangle Village, sub-district. Kanigoro kab. Blitar. This type of research is qualitative by describing a result of research and efforts to find phenomena regarding an event. Analyze and conduct in-depth data mining thoroughly on what is happening in it. The conclusion of this study is that the interpersonal communication behavior of online game users is stingy, selfish, optimistic, and uses harsh words that should not be spoken either when playing online games or in everyday life. As well as online game users in their teens, they also have unstable lives, such as: lack of rest patterns, eating patterns, and lack of interaction with the surrounding environment. In interacting while playing online games together, teenagers still adhere to health protocols. Keywords: Interpersonal Communication, Online Games, Covid-19 Pandemic
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