This article presents the design aspects and development processes to transform a general‐purpose mobile robotic platform into a semi‐autonomous agricultural robot sprayer focusing on user interfaces for teleoperation. The hardware and the software modules that must be installed onto the system are described, with particular emphasis on human–robot interaction. Details of the technology are given focusing on the user interface aspects. Two laboratory experiments and two studies in the field to evaluate the usability of the user interface provide evidence for the increased usability of a prototype robotic system. Specifically, the study aimed to empirically evaluate the type of target selection input device mouse and digital pen outperformed Wiimote in terms of usability. A field experiment evaluated the effect of three design factors: (a) type of screen output, (b) number of views, (c) type of robot control input device. Results showed that participants were significantly more effective but less efficient when they had multiple views, than when they had a single view. PC keyboard was also found to significantly outperform PS3 gamepad in terms of interaction efficiency and perceived usability. Heuristic evaluations of different user interfaces were also performed using research‐based HRI heuristics. Finally, a study on participants’ overall user experience found that the system was evaluated positively on the User Experience Questionnaire scales.
As business transitions into the new economy, e-system successful use has become a strategic goal. Especially in business to consumer (e-commerce) applications, users highly evaluate the quality of their interactive shopping experience. However, quality is difficult to define and measure and most importantly, it is difficult to measure its impact on the end-user. Among the many research questions that arise, some of the most important concern the exact nature of the quality attributes that define an e-commerce system, and how one could model these attributes in order to increase its acceptance. Bearing in mind that e-commerce systems are actually user/data-intensive web-based software systems, this work performed a survey which resulted in a theoretical model that helps to measure such systems' dynamics through their decomposition into primary quality characteristics. The proposed model is based on Bayesian Networks and ISO 9126. Besides the emphasis on specific software quality attributes, it also provides a quality assessment process aiding developers to design and produce e-commerce systems of high quality. Using a Bayesian Network the model can be used to combine different types of evidences and provide reasoning from effect to cause and vice versa.
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