The advancement in technology nowadays has improved learning methods that are beginning to override the traditional methods. Augmented Reality (AR) is one such technology that has seen many applications in education. This paper describes how an Immersive Augmented Reality (iAR) application in conjunction with a book, can act as a new smart learning method by engaging as many of the user's senses and human functions as possible. In addition, a survey was conducted on students and educators who have tested the application. The purpose of the survey is to study the effectiveness of the application in enhancing the user's learning experience and help to devise plans to improve the system.
This paper presents an Augmented Interactive Reality book (AIR) application, aimed to enhance the reading experience of adult-learners by incorporating Augmented Reality (AR) technology to improve the interaction of normal books. Various features and characteristics of Augmented Reality (AR) were applied to the chosen book, "My Vision" written by H.H. Sheikh Mohammed Bin Rashid Al Maktoum, Vice-President and Prime Minister of the UAE and Ruler of Dubai. The project is a joint-collaboration between Etisalat British Telecommunication Innovation Center (EBTIC) and Khalifa University, as part of the iCampus project on "Smart Learning-Edutainment". The project has received a number of positive feedbacks from the field study conducted with the general public, and has also been presented to H.H. Sheikh Mohammed Bin Rashid Al Maktoum -Ruler of Dubai, H.H. Sheikh Saif Bin Zayed Al Nahyan -Deputy Prime Minister and Minister of Interior, and several others.I.
With the fast paced improvements in smart devices such as tablets and smartphones, many schools in the developed countries are trying to improve the traditional pedagogical methods by harnessing smart learning technology for different purposes. In this paper, we proposed the use of a smart novel educational technology to immerse the students in the learning process by engaging as many of the students' senses as possible through the creation of interactive elements and entertaining features. This process is also called edutainment, combining both education and entertainment, and it works by making students learn subconsciously in an immersive manner. The aim of this paper is to demonstrate how an immersive augmented reality application can work in conjunction with Arabic schoolbooks in an attempt to improve Arabic literacy for children in the UAE. The reason for this is that children in the UAE are being exposed to English most of the time and, as a consequence, gradually losing their mother tongue. A focus field-study was then conducted on two groups of Grade 1 students to get a preunderstanding in the impact of such educational technology, targeted for younger learners, in language literacy education.
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