Character issues always color human life from time to time, along with the times and the development of the world of education, efforts are made to achieve good character. In the world of education, literacy activities are a place for character building. For this reason, the character has an important role in Islam and cannot even be separated from human life. This study aims to find out how the description of literacy and character-building activities for students at SMA Asshiddiqiyah Garut, so that the results can be known. This research was conducted using quantitative research with survey analysis techniques, namely research that was taken based on the phenomena that occurred by making decisions from the sample data using statistical tests. From the results of the study, it is known that based on the results of testing on 35 students, it is known that literacy culture has a positive effect on the formation of students' character where the t count value 5.745 the t table 2.011. While the value of the coefficient of determination is 58.21% which shows the large contribution of the influence. And the remaining 41.79% is influenced by other variables not examined. Thus, this study states that the implementation of a literacy culture can improve the character of students.
One way to minimize national logistics costs is to develop multimodal transportation. The steps for multimodal development are forming a linear model for each transportation mode, the simultaneous formation of a linear model, and forecasting and simulation of the minimum transportation costs. Area partition based on distance can be used as a solution for selecting transportation modes in multimodal with a certain distance. It can be useful in reducing transportation costs that only rely on unimodal, namely trucks. The estimation of reducing logistics costs is by forecasting goods that will pass through transportation modes in 2025 and making the simulation. Train or truck is used for short distances such as moving goods from factories or warehouses to transhipment points and from transhipment points to consumers or retailers. Trains, freighters and planes are used as the main routes as needed. The simulation results show that national logistics costs reduce by 17% when using the lowest-cost transportation mode in the area division.
Developed countries adopted a Zero Lower Bound (ZLB) policy as an option to accelerate economic recovery. In this study, the authors aim to systematize and assess existing data to build simulations of ZLB implementation in Indonesia. The data use 12 indicators from 2017-2021. Data are analyzed using Autoregressive Distributed Lag Model (ARDL). The results of data processing show that there are an upward trend in 2022, especially for the inflation rate, consumer price index, capacity utilization, residential property price index, broad money, and production index. Other indicators such as lending facilities, investment realization and savings facilities tend to be flat. Meanwhile, other indicators such as unemployment, average wages, and the exchange rate show downward trend. This research also provides updates on the possibility of implementing ZLB policy recommendations in Indonesia and can be used as exit policies for the scarring effect of the pandemic on the Indonesia's national economy.
Martin Heidegger describes dwelling as every process by marking the earth that transforms space into place. Dwelling begins with man observing his environment and collecting the surrounding information. The information is saved in his memory which ignites the thought of building. Today, we continuously surround ourselves with screens that feeds us many information we can think of. Information are displayed to humans in such little time and very minimum ways to comprehend by making the process of dwelling cannot be properly experienced. We still need to translate what is intangible to be tangible because humans are so interdependent with the artefacts that they create This project will show how architecture will occur when humans inhabit after experiencing an information. The point that will be focused on is how digital information will become more experiential information that requires more than our eyes to receive it. With this architectural design and the aid of the technological advancement within the past year to truly incorporate the two realities, the physical and digital.Keywords: dwelling; experential; information; two realities AbstrakMenurut Martin Heidegger, berhuni adalah segala proses menandai bumi yang mengubah ruang menjadi tempat. Awal dari proses berhuni ditandai dengan manusia mengenali lingkungannya dalam bentuk informasi. Informasi tersebut disimpan dalam bentuk memori. Lalu dilanjutkan dengan proses membangun yang didasari oleh memori tersebut. Saat ini, manusia terus menerus mengelilingi diri dengan layar yang memberikan semua informasi yang dapat kita pikirkan. Kecepatan kita menerima infromasi dan cara kita menerimanya hanya memberi rangsangan bagi indera visual kita sehingga terkadang menyebabkan informasi tersebut tidak memberi kesan mendalam di benak kita. Akibat dari terjadinya hal tersebut, proses berhuni tidak dapat berlangsung dengan baik. Pada kenyataannya manusia masih perlu menerjemahkan apa yang tidak berwujud menjadi berwujud karena manusia sangat bergantung dengan artefak yang mereka buat. Proyek ini akan menampilkan bagaimana arsitektur akan terjadi saat manusia berhuni setelah mengalami sebuah informasi. Poin yang akan ditekankan adalah bagaimana informasi digital akan diterjemahkan menjadi informasi yang lebih eksperiensial yang membutuhkan lebih dari mata kita untuk menerimanya. Dengan bantuan kemajuan teknologi terakhir untuk benar-benar menggabungkan dua realitas, fisik dan digital. berhuni; dua realitas; eksperensial; informasi
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