This paper presents a personalized gait optimization framework for lower-body exoskeletons. Rather than optimizing numerical objectives such as the mechanical cost of transport, our approach directly learns from user preferences, e.g., for comfort. Building upon work in preferencebased interactive learning, we present the COSPAR algorithm. COSPAR prompts the user to give pairwise preferences between trials and suggest improvements; as exoskeleton walking is a non-intuitive behavior, users can provide preferences more easily and reliably than numerical feedback. We show that COSPAR performs competitively in simulation and demonstrate a prototype implementation of COSPAR on a lower-body exoskeleton to optimize human walking trajectory features. In the experiments, COSPAR consistently found user-preferred parameters of the exoskeleton's walking gait, which suggests that it is a promising starting point for adapting and personalizing exoskeletons (or other assistive devices) to individual users.
Understanding users' gait preferences of a lowerbody exoskeleton requires optimizing over the high-dimensional gait parameter space. However, existing preference-based learning methods have only explored low-dimensional domains due to computational limitations. To learn user preferences in high dimensions, this work presents LINECOSPAR, a human-inthe-loop preference-based framework that enables optimization over many parameters by iteratively exploring one-dimensional subspaces. Additionally, this work identifies gait attributes that characterize broader preferences across users. In simulations and human trials, we empirically verify that LINECOSPAR is a sample-efficient approach for high-dimensional preference optimization. Our analysis of the experimental data reveals a correspondence between human preferences and objective measures of dynamic stability, while also highlighting inconsistencies in the utility functions underlying different users' gait preferences. This has implications for exoskeleton gait synthesis, an active field with applications to clinical use and patient rehabilitation.
This paper presents and experimentally demonstrates a novel framework for variable assistance on lower body exoskeletons, based upon safety-critical control methods. Existing work has shown that providing some freedom of movement around a nominal gait, instead of rigidly following it, accelerates the spinal learning process of people with a walking impediment when using a lower body exoskeleton. With this as motivation, we present a method to accurately control how much a subject is allowed to deviate from a given gait while ensuring robustness to patient perturbation. This method leverages control barrier functions to force certain joints to remain inside predefined trajectory tubes in a minimally invasive way. The effectiveness of the method is demonstrated experimentally with able-bodied subjects and the Atalante lower body exoskeleton.
Experimental demonstration of complex robotic behaviors relies heavily on finding the correct controller gains. This painstaking process is often completed by a domain expert, requiring deep knowledge of the relationship between parameter values and the resulting behavior of the system. Even when such knowledge is possessed, it can take significant effort to navigate the nonintuitive landscape of possible parameter combinations. In this work, we explore the extent to which preference-based learning can be used to optimize controller gains online by repeatedly querying the user for their preferences. This general methodology is applied to two variants of control Lyapunov function based nonlinear controllers framed as quadratic programs, which have nice theoretic properties but are challenging to realize in practice. These controllers are successfully demonstrated both on the planar underactuated biped, AMBER, and on the 3D underactuated biped, Cassie. We experimentally evaluate the performance of the learned controllers and show that the proposed method is repeatably able to learn gains that yield stable and robust locomotion.
This paper presents a framework that unifies control theory and machine learning in the setting of bipedal locomotion. Traditionally, gaits are generated through trajectory optimization methods and then realized experimentallya process that often requires extensive tuning due to differences between the models and hardware. In this work, the process of gait realization via hybrid zero dynamics (HZD) based optimization problems is formally combined with preferencebased learning to systematically realize dynamically stable walking. Importantly, this learning approach does not require a carefully constructed reward function, but instead utilizes human pairwise preferences. The power of the proposed approach is demonstrated through two experiments on a planar biped AMBER-3M: the first with rigid point feet, and the second with induced model uncertainty through the addition of springs where the added compliance was not accounted for in the gait generation or in the controller. In both experiments, the framework achieves stable, robust, efficient, and natural walking in fewer than 50 iterations with no reliance on a simulation environment. These results demonstrate a promising step in the unification of control theory and learning.
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