The extent to which the addition of haptic communication between human users in a shared virtual environment (SVE) contributes to the shared experience of the users has not received much attention in the literature. In this paper we describe a demonstration of and an experimental study on haptic interaction between two users over a network of significant physical distance and a number of network hops. A number of techniques to mitigate instability of the haptic interactions induced by network latency are presented. An experiment to evaluate the use of haptics in a collaborative situation mediated by a networked virtual environment is examined. The experimental subjects were to cooperate in lifting a virtual box together under one of four conditions in a between-groups design. Questionnaires were used to report the ease with which they could perform the task and the subjective levels of presence and copresence experienced. This extends earlier work by the authors to consider the possibility of haptic collaboration under real network conditions with a
This paper describes a multiscale analytical model of the lamellar structure and the biomechanical response of the Pacinian Corpuscle (PC). In order to analyze the contribution of the PC lamellar structure for detecting high-frequency vibrotactile (VT) stimuli covering 10 Hz to a few kHz, the model response is studied against trapezoidal and sinusoidal stimuli. The model identifies a few generalizable features of the lamellar structure which makes it scalable for different sizes of PC with different number of lamellae. The model describes the mechanical signal conditioning of the lamellar structure in terms of a recursive transfer-function, termed as the Compression-Transmittance-Transfer-Function (CTTF). The analytical results show that with the increase of the PC layer index above 15, the PC inner core (IC) relaxes within 1 ms against step compression of the outermost layer. This model also considers the mass of each PC layer to investigate its effect on the biomechanical response of the lamellar structure. The interlamellar spacing and its biomechanical properties along with the model response are validated with experimental data in the literature. The proposed model can be used for simulating a network of PCs considering their diversity for analyzing the high-frequency VT sensitivity of the human skin.
The generation of multimodal virtual environments for surgical training is complicated by the necessity to develop heterogeneous simulation scenarios such as surgical incision, cauterization, bleeding, and smoke generation involving the interaction of surgical tools with soft biological tissues in real time. While several techniques ranging from rapid but nonphysical geometry-based procedures to complex but computationally inefficient finite element analysis schemes have been proposed, none is uniquely suited to solve the digital surgery problem. In this paper we discuss the challenges facing the field of realistic surgery simulation and present a novel point-associated finite field (PAFF) approach, developed specifically to cope with these challenges. Based upon the equations of motion dictated by physics, this technique is independent of the state of matter, geometry and material properties and permits different levels of detail. We propose several specializations of this scheme for various operational complexities. The accuracy and efficiency of this technique is compared with solutions using traditional finite element methods and simulation results are reported on segmented models obtained from the Visible Human Project. BackgroundSurgical teaching has been based traditionally on the preceptor or apprenticeship model, in which the novice surgeon learns with small groups of peers and superiors, over time, in the course of patient care. The operating room and the patient, however, comprise the most common, the most readily available, and often the only setting where hands-on training takes place. The novice surgeon acquires skills by first observing experienced surgeons in action and then by progressively performing, under varying degrees of supervision, more of the surgical procedures, as his/her training advances and his/her skill level increases.
Based on recent discoveries of stretch and voltage activated ion channels in the receptive area of the Pacinian Corpuscle (PC), this paper describes a two-stage mechanotransduction model of its near threshold Vibrotactile (VT) sensitivity valid over 10 Hz to a few kHz. The model is based on the nonlinear and stochastic behavior of the ion channels represented as dependent charge sources loaded with membrane impedance. It simulates the neural response of the PC considering the morphological and statistical properties of the receptor potential and action potential with the help of an adaptive relaxation pulse frequency modulator. This model also simulates the plateaus and nonmonotonic saturation of spike rate characteristics. The stochastic simulation based on the addition of mechanical and neural noise describes that the VT Sensitivity Threshold (VTST) at higher frequencies is more noise dependent. Above 800 Hz even a SNR = 150 improves the neurophysiological VTST more than 3 dBμ. In that frequency range, an absence of the entrainment threshold and a lower sensitivity index near the absolute threshold make the upper bound of the psychophysical VTST more dependent on the experimental protocol and physical set-up. This model can be extended to simulate the neural response of a group of PCs.
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