Investigating virtual environments has become an increasingly interesting research topic for engineers, computer and cognitive scientists, and psychologists. Although there have been several recent studies focused on the development of multimodal virtual environments (VEs) to study human-machine interactions, less attention has been paid to human-human and human-machine interactions in shared virtual environments (SVEs), and to our knowledge, no attention paid at all to what extent the addition of haptic communication between people would contribute to the shared experience. We have developed a multimodal shared virtual environment and performed a set of experiments with human subjects to study the role of haptic feedback in collaborative tasks and whether haptic communication through force feedback can facilitate a sense of being and collaborating with a remote partner. The study concerns a scenario where two participants at remote sites must co-operate to perform a joint task in a SVE. The goals of the study are (1) to assess the impact of force feedback on task performance, (2) to better understand the role of haptic communication in human-human interactions, (3) to study the impact of touch on the subjective sense of collaborating with a human as reported by the participants based on what they could see and feel, and (4) to investigate if gender, personality, or emotional experiences of users can affect haptic communication in SVEs. The outcomes of this research can have a powerful impact on the development of next generation human-computer interfaces and network protocols that integrate touch and force feedback technology into the Internet, development of protocols and techniques for collaborative teleoperation such as hazardous material removal, space station repair, and remote surgery, and enhancement of virtual environments for performing collaborative tasks in shared virtual worlds on a daily basis such as co-operative teaching, training, planning and design, cybergames, and social gatherings. Our results suggest that haptic feedback significantly improves the task performance and contributes to the feeling of 'sense of togetherness' in SVEs. In addition, the results show that the experience of visual feedback only at first, and then subsequently visual plus haptic feedback elicits a better performance than presentation of visual plus haptic feedback first followed by visual feedback only.
Since strict separation of working spaces of humans and robots experiences a softening due to recent robotics research achievements, close interaction of humans and robots comes rapidly into reach. In this context, physical human-robot interaction raises a number of questions regarding a desired intuitive robot behavior. The continuous bilateral information and energy exchange requires an appropriate continuous robot feedback. Investigating a cooperative manipulation task, the desired behavior is a combination of an urge to fulfill the task, a smooth instant reactive behavior to human force inputs and an assignment of the task effort to the cooperating agents. In this paper, a formal analysis of human-robot cooperative load transport is presented. Three different possibilities for the assignment of task effort are proposed. Two proposed dynamic role exchange mechanisms adjust the robot's urge to complete the task based on the human feedback. For comparison, a static role allocation strategy not relying on the human agreement feedback is proposed as well. All three role allocation mechanisms are evaluated in a user study that involves large-scale kinesthetic interaction and full-body human motion. Results show tradeoffs between subjective and objective performance measures stating a clear objective advantage of the proposed dynamic role allocation scheme.
The main focus of the present investigation is the development of quantitative measures to assess the dynamic stability of human locomotion. The analytical methodology is based on Floquet theory, which was developed to investigate the stability of nonlinear oscillators. Here the basic approach is modified such that it accommodates the study of the complex dynamics of human locomotion and differences among various individuals. A quantitative stability index has been developed to characterize the ability of humans to maintain steady gait patterns. Floquet multipliers of twenty normal subjects were computed from the kinematic data at Poincaré sections taken at four instants of the gait cycle, namely heel strike, foot flat, heel off, and toe off. Then, an averaged stability index was computed for each subject. Statistical analysis was performed to demonstrate the utility of the stability indices as quantitative measures of dynamic stability of gait for the subject population tested during the present study.
We have developed a computer-based training system to simulate laparoscopic procedures in virtual environments (VEs) for medical training. The major hardware components of our system include a computer monitor to display visual interactions between three-dimensional (3-D) virtual models of organs and instruments together with a pair of force feedback devices interfaced with laparoscopic instruments to simulate haptic interactions. In order to demonstrate the practical utility of the training system, we have chosen to simulate a surgical procedure that involves inserting a catheter into the cystic duct using a pair of laparoscopic forceps. This procedure is performed during laparoscopic cholecystectomy (gallbladder removal) to search for gallstones in the common bile duct. Using the proposed system, the user can be trained to grasp and insert a flexible and freely moving catheter into the deformable cystic duct in virtual environments. As the catheter and the duct are manipulated via simulated laparoscopic forceps, the associated deformations are displayed on the computer screen and the reaction forces are fed back to the user through the force feedback devices. A hybrid modeling approach was developed to simulate the real-time visual and haptic interactions that take place between the forceps and the catheter, as well as the duct; and between the catheter and the duct. This approach combines a finite element model and a particle model to simulate the flexible dynamics of the duct and the catheter, respectively. To simulate the deformable dynamics of the duct in real-time using finite element procedures, a modal analysis approach was implemented such that only the most significant vibration modes of the duct were selected to compute the deformations and the interaction forces. The catheter was modeled using a set of virtual particles that were uniformly distributed along the centerline of catheter and connected to each other via linear and torsional springs and damping elements. In order to convey to the user a sense of touching and manipulating deformable objects through force feedback devices, two haptic interaction techniques that we have developed before were employed. The interactions between the particles of the catheter and the duct were simulated using a point-based haptic interaction technique. The interactions between the forceps and the duct as well as the catheter were simulated using the ray-based haptic interaction technique where the laparoscopic forceps were modeled as connected line segments. ).Publisher Item Identifier S 1083-4435(01)08145-5.Cagatay Basdogan received the Ph.D. degree in mechanical engineering from Southern Methodist University, Dallas, TX, in 1994. Previously, he worked as a scientist at NASA-Johnson Space Center, Houston, Tx, and Northwestern University Research Park, Evanston, IL. He was also a research scientist with the Massachusetts Institute of Technology, Cambridge, for four years. He joined the Jet Propulsion Laboratory (JPL), of the California Institute of Technology, Pa...
The lack of experimental data in current literature on material properties of soft tissues in living condition has been a significant obstacle in the development of realistic soft tissue models for virtual reality based surgical simulators used in medical training. A robotic indenter was developed for minimally invasive measurement of soft tissue properties in abdominal region during a laparoscopic surgery. Using the robotic indenter, force versus displacement and force versus time responses of pig liver under static and dynamic loading conditions were successfully measured to characterize its material properties in three consecutive steps. First, the effective elastic modulus of pig liver was estimated as 10-15 kPa from the force versus displacement data of static indentations based on the small deformation assumption. Then, the stress relaxation function, relating the variation of stress with respect to time, was determined from the force versus time response data via curve fitting. Finally, an inverse finite element solution was developed using ANSYS finite element package to estimate the optimum values of viscoelastic and nonlinear hyperelastic material properties of pig liver through iterations. The initial estimates of the material properties for the iterations were extracted from the experimental data for faster convergence of the solutions.
In this study, we investigated the effect of input voltage waveform on our haptic perception of electrovibration on touch screens. Through psychophysical experiments performed with eight subjects, we first measured the detection thresholds of electrovibration stimuli generated by sinusoidal and square voltages at various fundamental frequencies. We observed that the subjects were more sensitive to stimuli generated by square wave voltage than sinusoidal one for frequencies lower than 60 Hz. Using Matlab simulations, we showed that the sensation difference of waveforms in low fundamental frequencies occurred due to the frequency-dependent electrical properties of human skin and human tactile sensitivity. To validate our simulations, we conducted a second experiment with another group of eight subjects. We first actuated the touch screen at the threshold voltages estimated in the first experiment and then measured the contact force and acceleration acting on the index fingers of the subjects moving on the screen with a constant speed. We analyzed the collected data in the frequency domain using the human vibrotactile sensitivity curve. The results suggested that Pacinian channel was the primary psychophysical channel in the detection of the electrovibration stimuli caused by all the square-wave inputs tested in this study. We also observed that the measured force and acceleration data were affected by finger speed in a complex manner suggesting that it may also affect our haptic perception accordingly.
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