2004
DOI: 10.1162/1054746041422370
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Transatlantic Touch: A Study of Haptic Collaboration over Long Distance

Abstract: The extent to which the addition of haptic communication between human users in a shared virtual environment (SVE) contributes to the shared experience of the users has not received much attention in the literature. In this paper we describe a demonstration of and an experimental study on haptic interaction between two users over a network of significant physical distance and a number of network hops. A number of techniques to mitigate instability of the haptic interactions induced by network latency are prese… Show more

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Cited by 118 publications
(90 citation statements)
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“…Once the interaction is genuinely across the internet there are other significant problems caused by latency and network delays and outages. Some of these issues were considered in [4]. The experiment desribed here though shows that it is worth the effort to haptically enable such interactions, if the intention is to provide a sense of togetherness between people.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Once the interaction is genuinely across the internet there are other significant problems caused by latency and network delays and outages. Some of these issues were considered in [4]. The experiment desribed here though shows that it is worth the effort to haptically enable such interactions, if the intention is to provide a sense of togetherness between people.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore recent work has been carried out on the effect of haptic feedback while performing collaborative tasks within SVEs, showing that haptic feedback significantly enhances task performance when compared to performing the same task without haptic feedback [2]- [4]. In the above cases the haptic feedback was related to the performed task.…”
Section: Introductionmentioning
confidence: 95%
“…However, its usefulness (and its theoretical justification) starts being broken down, when the communication between the device and the virtual world is not perfect. One example for this is haptic interaction over the Internet [15], [16], [17], where the device and the virtual world are connected over the Internet with varyingdelay and packet-loss (e.g. molecular simulation in a remote super-computer over the Internet).…”
Section: Passivity Condition For Pspm-couplingmentioning
confidence: 99%
“…Alternatively, researchers at the MIT Touch Lab and University College London used peer-to-peer architecture to perform a "transatlantic" touch experiment in which a virtual box was lifted using PHANTOM ™ haptic devices [14]. User datagram protocol (UDP) transmission enabled fast exchange of information between clients across the Atlantic.…”
Section: Bilateral Systemsmentioning
confidence: 99%