In this paper, we present a novel data structure for compact representation and effective manipulations of Boolean functions, called Bi-Kronecker Functional Decision Diagrams (BKFDDs). BKFDDs integrate the classical expansions (the Shannon and Davio expansions) and their bi-versions. Thus, BKFDDs are the generalizations of existing decision diagrams: BDDs, FDDs, KFDDs and BBDDs. Interestingly, under certain conditions, it is sufficient to consider the above expansions (the classical expansions and their bi-versions). By imposing reduction and ordering rules, BKFDDs are compact and canonical forms of Boolean functions. The experimental results demonstrate that BKFDDs outperform other existing decision diagrams in terms of sizes.
Strategy representation and reasoning has recently received much attention in artificial intelligence. Impartial combinatorial games (ICGs) are a type of elementary and fundamental games in game theory. One of the challenging problems of ICGs is to construct winning strategies, particularly, generalized winning strategies for possibly infinitely many instances of ICGs. In this paper, we investigate synthesizing generalized winning strategies for ICGs. To this end, we first propose a logical framework to formalize ICGs based on the linear integer arithmetic fragment of numeric part of PDDL. We then propose an approach to generating the winning formula that exactly captures the states in which the player can force to win. Furthermore, we compute winning strategies for ICGs based on the winning formula. Experimental results on several games demonstrate the effectiveness of our approach.
Belief change is an important research topic in AI. It becomes more perplexing in multi-agent settings, since the action of an agent may be partially observable to other agents. In this paper, we present a general approach to reasoning about actions and belief change in multi-agent settings. Our approach is based on a multi-agent extension to the situation calculus, augmented by a plausibility relation over situations and another one over actions, which is used to represent agents' different perspectives on actions. When an action is performed, we update the agents' plausibility order on situations by giving priority to the plausibility order on actions, in line with the AGM approach of giving priority to new information. We show that our notion of belief satisfies KD45 properties. As to the special case of belief change of a single agent, we show that our framework satisfies most of the classical AGM, KM, and DP postulates. We also present properties concerning the change of common knowledge and belief of a group of agents.
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