ABSTRAK Perkembangan Teknologi dalam era globalisasi saat ini melaju dengan sangat pesat dan informasi yang beredar semakin banyak dan kompleks sehingga dunia pendidikan harus dapat mengikuti perkembangan teknologi terutama dalam bidang teknologi komputer, Seiring dengan perkembangan teknologi saat ini. Kebutuhan manusia akan informasi pada saat ini menjadi begitu mudah terpenuhi dengan hadirnya internet, yang memungkinkan melakukan transfer informasi hanya dengan hitungan detik.Namun seiring dengan kemajuan teknologi ditambah dengan meningkatnya gaya hidup mobile. Proses pemantauan nilai akademik siswa pada sistem yang sedang berjalan pada MI Al-Mursyidiyyah Al-’Asyirotussyafi’iyyah dilakukan dengan cara yang konvesional, dimana siswa dan wali siswa hanya bisa melihat hasil dari kemampuan siswa tersebut pada akhir masa pembelajaran atau yang kita kenal dengan istilah pembagian raport siswa.Untuk membantu pihak sekolah dan orang tua atau wali siswa dalam memantau nilai akademik siswa MI Al-Mursyidiyyah Al-’Asyirotussyafi’iyyah – Pamulang, melalui sebuah aplikasi berbasis web dan diharapkan aplikasi ini dapat memberikan informasi kepada pihak sekolah dan orang tua secara efektif dan efisien yang berkaitan dengan penilaian akademik siswa.Metode yang di gunakan dalam melakukan pengembangan sistem aplikasi yaitu SDLC (System Development Life Cycle) dengan model proses waterfall, Dengan sistem yang dijalankan diharapkan akan meminimalisir kesalahan yang tidak diperlukan dalam pembuatan dan pelaporan nilai siswa. ABSTRACT Technological developments in the current era of globalization drove very rapidly and information circulating more and more complex and so the world of education must be able to follow the development of technology, especially in the field of computer technology, Along with the development of technology today. The human need for information at this time becomes so easily fulfilled by the presence of the internet, which allows the transfer of information in just a matter of seconds. But along with technological advancements coupled with increasing mobile lifestyle. The process of monitoring the academic value of students on the system that is running on MI Al-Mursyidiyyah Al-'Asyirotussyafi'iyyah done in a conventional way, where students and guardians can only see the results of the student's ability at the end of the learning period or that we are familiar with the term division of student report cards. To assist the school and parents or guardians in monitoring the academic value of MI Al-Mursyidiyyah Al-'Asyirotussyafi'iyyah Pamulang students, through a web-based application and hopefully this application can provide information to the school and parents effectively and efficiently relating to students' academic assessment. The method used in the development of application system is SDLC (System Development Life Cycle) with waterfall process model, With the system executed is expected to minimize errors that are not required in making and reporting student value.
Biology learning in MA (Madrasah Aliyah) Khas Kempek was still dominated by teacher with low students' involvement. This study would analyze the effectiveness of the 5E (Engagement, Exploration, Explanation, Elaboration, Evaluation) learning model in improving scientific knowledge and problems solving. It also explained the relationship between students' scientific reasoning with their problem-solving abilities. This was a pre-experimental research with one group pre-test post-test. Sixty students of MA Khas Kempek from XI MIA 3 and XI MIA 4 involved in this study. The learning outcome of the students was collected by the test of reasoning and problem-solving. The results showed that the rises of students' scientific reasoning ability were 69.77% for XI MIA 3 and 66.27% for XI MIA 4, in the medium category. The problem-solving skills were 63.40% for XI MIA 3, 61.67% for XI MIA 4, and classified in the moderate category. The simple regression test found a linear correlation between students' scientific reasoning and problem-solving ability. This study affirms that reasoning ability is needed in problem-solving. It is found that application of 5E learning model was effective to improve scientific reasoning and problem-solving ability of students. Sri Mulyani Endang Susilowati, Khaerul Anam / Biosaintifika 9 (3) (2017) 506-512 507 ed include inductive empirical reasoning, correlational reasoning (decide the strong interrelationships between two variables, identifying and verifying relationships among variables), and probabilistic reasoning (deciding the probability of right or wrong of a conclusion) (Lawson, 2004). Schraw et al. (2006) mentioned that the strategies used in solving problems include identifying and recording the problem, representing the problem, selecting a solution, and evaluating the solution. How to CiteOne of the models which provide meaningful Biology learning in SMA / MA and appropriate with Biology learning characteristics as well as support the meaning of the 2013 curriculum is the 5E model. It includes Engagement, Exploration, Explanation, Elaboration, and Evaluation. Application of the 5E model as the Minister of Education Regulation No. 22 of 2016, which explains that science learning should be implemented by applying discovery-based learning, i.e. learning that can foster the ability to ask questions, solve problems, develop reasoning ability, and strengthen thinking ability. Scientific learning should be directed to students to form understanding through knowledge building so that the learning process becomes meaningful to them (Fitriani et al., 2013).5E is one of the inquiry-based learning models developed by Bybee, the executive director of the Biological Science Curriculum Study (BSCS). It covers five phases of learning i.e. engagement, exploration, explanation, elaboration, and evaluation. 5E model is one of the solutions introduced in the context of biology learning that can help students build the concepts and conceptual systems as well as develop more effective reasoning ...
This study aims to find out: (1) the influence of the use of the Problem-Based Learning (PBL) model on the mathematical communication skill; (2) the influence of the use of the Problem-Based Learning (PBL) model on the mathematical problem-solving skill. This study was conducted on class VIII. The research design is pre-post quasi experimental design. Samples were selected using the cluster random sampling technique. The employed instrument in this study was an essay test. The obtained data were then analyzed using independent samples t-test and simple linear regression. The results indicated that (1) the average score of students' mathematical communication skills taught by problem-based learning models was higher than those taught by conventional methods; (2) the average score of students' mathematical problem-solving abilities taught by problem-based learning models is higher than students taught by conventional methods
Mobile learning as an alternative to today's adaptive learning services by the development of science and technology offers convenience, speed, flexibility, and attractiveness. In addition, the use of learning media is increasingly diverse and interactive, one of which is currently emerging is the use of augmented reality (AR) technology. It is necessary to develop a mobile learning application based on augmented reality for the material contained in the Mathematics Education II course at the PGSD FKIP Study Program at the Open University so that the material is easy to understand. The formulation of the research problem is how to develop the application. The purpose of this research is to develop to conduct a feasibility test of the application. The benefit of this research is knowing the steps taken in developing the application. The research method used is research and development (R&D) with a quantitative descriptive research approach with a questionnaire as a data collection technique. The stages of research and development are by the theory proposed by Borg & Gall. This research focuses on the application development section which consists of two stages. The first stage is the initial trial to create the content and appearance of the application. The second stage is the feasibility of the application according to language, material, and media experts. The results of this study are the quality and feasibility of a mobile learning application based on augmented reality building materials. Keywords: mobile learning, augmented reality, application, learning media, geometry
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