Creative design tasks are both challenging and rewarding for learners. While it is exciting to design a new product of which one can be proud, there can be many frustrations along the way. This paper considers the challenges faced by young people as they create their own computer games. It describes an initial model of the creative process involved in game design and presents qualitative analysis of interview data from two field studies focusing on the source and evolution of young people's ideas. The theoretically informed model of the creative process, and the empirical results are used to inform the design of software scaffolding for an interactive learning environment called Adventure Author.
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