Proceedings of the 6th International Conference on Interaction Design and Children 2007
DOI: 10.1145/1297277.1297285
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Adventure Author

Abstract: Creative design tasks are both challenging and rewarding for learners. While it is exciting to design a new product of which one can be proud, there can be many frustrations along the way. This paper considers the challenges faced by young people as they create their own computer games. It describes an initial model of the creative process involved in game design and presents qualitative analysis of interview data from two field studies focusing on the source and evolution of young people's ideas. The theoreti… Show more

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Cited by 31 publications
(14 citation statements)
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“…It is then beneficial for the learner to have several "free" sessions to concentrate on building and test their game as they wish before introducing Comment Cards for peer and self-evaluation towards the end of the project. Adventure Author was designed and evaluated using the CARSS learner centred design framework (Good & Robertson, 2006;Robertson & Nicholson, 2007). This framework guides designers as they consider the context, activities, roles, stakeholders and skills required of the design team.…”
mentioning
confidence: 99%
“…It is then beneficial for the learner to have several "free" sessions to concentrate on building and test their game as they wish before introducing Comment Cards for peer and self-evaluation towards the end of the project. Adventure Author was designed and evaluated using the CARSS learner centred design framework (Good & Robertson, 2006;Robertson & Nicholson, 2007). This framework guides designers as they consider the context, activities, roles, stakeholders and skills required of the design team.…”
mentioning
confidence: 99%
“…Prior research has highlighted the significance of offering additional creative support within programming environments. For instance, Robertson et al [52] implemented a creative process model in game design, which provides children with enhanced support and feedback during open-ended programming tasks. Howland et al [23] showcased Narrative Thread, a storytelling-based game design tool that streamlines the development of more complex game characters, dialogues, and events.…”
Section: Enhancing Creativity In Scratch Learning Environmentsmentioning
confidence: 99%
“…Papert argued that learning is most effective when part of an activity the learner experiences as constructing a meaningful product. Findings from research on game making point out some benefits such as enhancing problem solving skills [13], fostering creativity [14] and ability to learn programming skills [15].…”
Section: ) Learning Through Game Makingmentioning
confidence: 99%