2010 IEEE Symposium on Visual Languages and Human-Centric Computing 2010
DOI: 10.1109/vlhcc.2010.18
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Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study

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Cited by 14 publications
(18 citation statements)
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“…An initial exploration, reported in full in [1], investigated whether young people could use natural language to write rules that correctly described behavior occurring in a computer game. Sixty four pupils aged 11-12 (35 female, 29 male) took part in the study.…”
Section: B Initial Explorations Of Natural Language For Programmingmentioning
confidence: 99%
See 1 more Smart Citation
“…An initial exploration, reported in full in [1], investigated whether young people could use natural language to write rules that correctly described behavior occurring in a computer game. Sixty four pupils aged 11-12 (35 female, 29 male) took part in the study.…”
Section: B Initial Explorations Of Natural Language For Programmingmentioning
confidence: 99%
“…In this paper, we firstly examine the viability of natural language based programming languages through an empirical study 1 . We then describe a design study that allowed us to synthesise our findings into a set of guidelines for the use of natural language in programming.…”
Section: Introductionmentioning
confidence: 99%
“…An event-based approximation makes it easier to understand the rules that determine behavior, as shown by the results of certain experimental studies in [34] [35]. Additionally, since behavior in AmI is also event-driven, the rules are considered the ideal mechanism for this purpose [36].…”
Section: Rule-based Behavior With Ecamimentioning
confidence: 99%
“…2015 Due to their reactive nature, smart environments often rely on event-based solutions. Event-ConditionAction (ECA) rules are usually preferred for these specifications [27], [40], and several studies reveal that ECA rules are easily understood by users with no programming knowledge [17], [22], [32]. However, the existing ECA rule-based approaches for specifying behavior either tend to minimize the expressiveness of the language in order to make it understandable to users or restrict highly expressive language to professional developers or skilled users.…”
Section: Introductionmentioning
confidence: 99%