This study aims to design and develop an Islamic Science, Technology, Engineering, Art, and Mathematics (STEAM) Activity Storybook prototype, which is a storybook with STEAM learning activity content in it, and there is an integration between the concept of science and Islamic content. The Design Research with the Plomp Model went through the preliminary investigation, design, and construction phases. The preliminary investigation results showed that Kindergarten teachers did not understand the essential elements in the implementation of STEAM learning and still did not have adequate references and media for STEAM learning implementation. In the design phase, principles in developing the Islamic STEAM Activity Storybook for Early Childhood and criteria for STEM/STEAM learning-based storybooks were formulated before entering the construction phase. The storyboard is developed to determine the narrative, activity sheet, context, or description of the image on the specified book page in the construction phase. The whole process was put forward as a reference for developing the Islamic STEAM Activity Storybook for Early Childhood on other STEAM learning content. The results of this study can help teachers and parents to plan and implement STEAM learning with Islamic content for early childhood.
This article aimed to describe a combination between Science, Technology, Engineering, and Mathematics (STEM) learning with religious character while respecting diversity in the story book. This research is part of the research method of designing and developing picture storybooks at the ADDIE model's analysis, design, and development stages. Prototype Design STEM Activity Storybook shows how the picture of project-based learning is implemented. In this storytelling, students can learn how to interact with different tribes, nations, races, and religions to solve environmental problems. In the storybook, there are trigger questions Higher Order Thinking Skills (HOTS) to be discussed in discussions and STEM-Engineering Design Process (EDP). The purpose of developing this book is to illustrate how to combine STEM learning and character education in story books.
So far, separating science and religion has brought the world into chaos. In contrast, science and religion do not need to be a dichotomy because they can be integrated constructively to solve problems in human life. This study aims to analyze the validity, practicality, and readability of Islamic Science, Technology, Engineering, Art, and Mathematics (STEAM) Activities for Early Childhood (AUD), which is part of design research. The research approach uses quantitative methods with a design that refers to the Plomp model. The results of the validity test show that the resulting product is very valid with improvements in standard and non-standard language, use of fonts, enlargement of font sizes, and improvements in Higher Order Thinking Skills (HOTS) questions. After going through the improvement of the prototype, readability, and practicality tests, the results were very good and suitable for use. The results and steps of this study can be used as a reference for other researchers who want to test the validity, practicality, and readability of reading product development for early childhood. In this STEAM Storybook product, more emphasis is placed on integrating Islamic content and activities with the Engineering Design Process.
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