developed models allowed us to predict genotypic performance under different environmental stresses. This will be a key factor in the development of common bean varieties adapted to future challenging conditions.
Background: The identification of geographic variation in incidence can be an important step in the delineation of disease risk factors, but has mostly been undertaken in upper-income countries. Here, we use Electronic Health Records (EHR) from a middle-income country, Colombia, to characterize geographic variation in major mental disorders.
Method: We leveraged geolocated EHRs of 16,295 patients at a psychiatric hospital serving the entire state of Caldas, all of whom received a primary diagnosis of bipolar disorder, schizophrenia, or major depressive disorder at their first visit. To identify the relationship between travel time and incidence of mental illness we used a zero-inflated negative binomial regression model. We used spatial scan statistics to identify clusters of patients, stratified by diagnosis and severity: mild (outpatients) or severe (inpatients).
Results: We observed a significant association between incidence and travel time for outpatients (N = 11,077, relative risk (RR) = 0.80, 95% confidence interval (0.71, 0.89)), but not inpatients (N = 5,218). We found seven clusters of severe mental illness: the cluster with the most extreme overrepresentation of bipolar disorder (RR = 5.83, p < 0.001) has an average annual incidence of 8.7 inpatients per 10,000 residents, among the highest frequencies worldwide.
Conclusions: The hospital database reflects the geographic distribution of severe, but not mild, mental illness within Caldas. Each hotspot is a candidate location for further research to identify genetic or environmental risk factors for severe mental illness. Our analyses highlight how existing infrastructure from middle-income countries can be extraordinary resources for population studies.
Abstract. Using the cross-platform game engine Unity, we develop virtual laboratories for PC, consoles, mobile devices and website as an innovative tool to study physics. There is extensive uptake of ICT in the teaching of science and its impact on the learning, and considering the limited availability of laboratories for physics teaching and the difficulties this causes in the learning of school students, we design the virtual laboratories to enhance studentâĂŹs knowledge of concepts in physics. To achieve this goal, we use Unity due to provide support bump mapping, reflection mapping, parallax mapping, dynamics shadows using shadows maps, full-screen postprocessing effects and render-to-texture. Unity can use the best variant for the current video hardware and, if none are compatible, to use an alternative shader that may sacrifice features for performance. The control over delivery to mobile devices, web browsers, consoles and desktops is the main reason Unity is the best option among the same kind cross-platform. Supported platforms include Android, Apple TV, Linux, iOS, Nintendo 3DS line, macOS, PlayStation 4, Windows Phone 8, Wii but also an asset server and Nvidia's PhysX physics engine which is the most relevant tool on Unity for our PhysLab.
The influence of virtual tools as didactic means towards the study of electromagnetism phenomena takes greater relevance every day at the Universidad del Magdalena due to the inclusion of a visual and dynamic element beyond the reading of physical text books and even the development of laboratories real electromagnetism. This article shows a very positive perception on the part of the engineering students regarding the advanced virtual laboratories of electromagnetism, influencing the learning of physical concepts and the development of cognitive competences. Studentś understanding of the concepts of physics in the domain of electromagnetic physics was evaluated in a pre- and post-test design involving 60 participants assigned to four experimental groups and 30 participants assigned to the control group. There were two experimental conditions, namely, experimentation with manipulation of real material, experimentation with virtual manipulation, as well as a condition of control (ie, traditional instruction with no virtual experimentation). Conceptual tests were administered to assess student’s comprehension before, during and after the application of the virtual laboratories. The analyzes revealed that even though the two experimental conditions promote the conceptualization and correct interpretations of the student’s physical concepts in the domain of electromagnetism better than in the control group as expected; we see that, the use of the virtual tool obtains a greater acceptance as this study shows.
Laboratory experimentation using robotics plays an essential role in nursing education. This research to answer the question, How do the use of robots by the nursing students influence the effectiveness, the usefulness, and user friendliness of, their satisfaction with, this kind of education technology for a clinical experience. Furthermore, this technology provide additional benefits such as supporting distance learning, improving lab accessibility to handicapped people, and increasing safety for dangerous experimentation. This paper analyzes the literature on robotics labs in nursing education from its beginnings to 2019, identifying the most influential publications, the most researched topics, and how the interest in those topics has evolved along the way. To do so, bibliographical data gathered from ISI Web of Science, Scopus and MedLine have been examined using two prominent bibliometric approaches: science mapping and performance analysis prominent bibliometric approaches: science mapping and performance analysis.
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