This paper proposes a graph-based evolutionary algorithm called Genetic Network Programming (GNP). Our goal is to develop GNP, which can deal with dynamic environments efficiently and effectively, based on the distinguished expression ability of the graph (network) structure. The characteristics of GNP are as follows. 1) GNP programs are composed of a number of nodes which execute simple judgment/processing, and these nodes are connected by directed links to each other. 2) The graph structure enables GNP to re-use nodes, thus the structure can be very compact. 3) The node transition of GNP is executed according to its node connections without any terminal nodes, thus the past history of the node transition affects the current node to be used and this characteristic works as an implicit memory function. These structural characteristics are useful for dealing with dynamic environments. Furthermore, we propose an extended algorithm, “GNP with Reinforcement Learning (GNPRL)” which combines evolution and reinforcement learning in order to create effective graph structures and obtain better results in dynamic environments. In this paper, we applied GNP to the problem of determining agents' behavior to evaluate its effectiveness. Tileworld was used as the simulation environment. The results show some advantages for GNP over conventional methods.
Abstract-As technology scales, interconnect-centric design flows become imperative for achieving timing closure. Preplanning buffers and wires in the layout is critical for such flows. Both buffers and wires must be considered simultaneously, since wire routes determine buffer requirements and buffer locations constrain the wire routes. In contrast to recently proposed buffer-block planning approaches, our novel design methodology distributes a set of buffer sites throughout the design. This allows one to use a tile graph to abstract the buffer planning problem and simultaneously address wire planning. We present a four-stage heuristic called resource allocation for buffer and interconnect distribution for resource allocation that includes a new, efficient technique for buffer insertion using a length-based constraint. Extensive experiments validate the effectiveness of this approach.
Multiagent Systems with Symbiotic Learning and Evolution (Masbiole) has been proposed and studied, which is a new methodology of Multiagent Systems (MAS) based on symbiosis in the ecosystem. Masbiole employs a method of symbiotic learning and evolution where agents can learn or evolve according to their symbiotic relations toward others, i.e., considering the benefits/losses of both itself and an opponent. As a result, Masbiole can escape from Nash Equilibria and obtain better performances than conventional MAS where agents consider only their own benefits. This paper focuses on the evolutionary model of Masbiole, and its characteristics are examined especially with an emphasis on the behaviors of agents obtained by symbiotic evolution. In the simulations, two ideas suitable for the effective analysis of such behaviors are introduced; "Match Type Tile-world (MTT)" and "Genetic Network Programming (GNP)". MTT is a virtual model where tile-world is improved so that agents can behave considering their symbiotic relations. GNP is a newly developed evolutionary computation which has the directed graph type gene structure and enables to analyze the decision making mechanism of agents easily. Simulation results show that Masbiole can obtain various kinds of behaviors and better performances than conventional MAS in MTT by evolution.
Recently, many methods of evolutionary computation such as Genetic Algorithm(GA) and Genetic Programming(GP) have been developed as a basic tool for modeling and optimizing the complex systems. Generally speaking, GA has the genome of string structure, while the genome in GP is the tree structure. Therefore, GP is suitable to construct the complicated programs, which can be applied to many real world problems. But, GP might be sometimes difficult to search for a solution because of its bloat.In this paper, a new evolutionary method named Genetic Network Programming(GNP), whose genome is network structure is proposed to overcome the low searching efficiency of GP and is applied to the problem on the evolution of behaviors of ants in order to study the effectiveness of GNP. In addition, the comparison of the performances between GNP and GP is carried out in simulations on ants behaviors.
Elevator group supervisory control systems (EGSCSs) are designed so that the movement of several elevators in a building is controlled efficiently. The efficient control of EGSCSs using conventional control methods is very difficult due to its complexity, so it is becoming popular to introduce artificial intelligence (AI) technologies into EGSCSs in recent years. As a new approach, a graph-based evolutionary method named genetic network programming (GNP) has been applied to the EGSCSs, and its effectiveness is clarified. The GNP can introduce various a priori knowledge of the EGSCSs in its node functions easily, and can execute an efficient rule-based group supervisory control that is optimized in an evolutionary way. Meanwhile, double-deck elevator systems (DDESs) where two cages are connected in a shaft have been developed for the rising demand of more efficient transport of passengers in high-rise buildings. The DDESs have specific features due to the connection of cages and the need for comfortable riding; so its group supervisory control becomes more complex and requires more efficient group control systems than the conventional single-deck elevator systems (SDESs). In this paper, a new group supervisory control system for DDESs using GNP is proposed, and its optimization and performance evaluation are done through simulations. First, optimization of the GNP for DDSEs is executed. Second, the performance of the proposed method is evaluated by comparison with conventional methods, and the obtained control rules in GNP are studied. Finally, the reduction of space requirements compared with SDESs is confirmed.Index Terms-Double-deck elevator, elevator group supervisory control systems (EGSCS), evolutionary optimization, genetic network programming (GNP).
A method of association rule mining using Genetic Network Programming (GNP) is proposed to improve the performance of association rule extraction. The proposed mechanisms can calculate measurements of association rules directly using GNP, and measure the significance of the association via the chi-squared test. Users can define the conditions of importance of association rules flexibly, which include the chi-squared value and the number of attributes in a rule. The proposed system evolves itself by an evolutionary method and obtains candidates of association rules by genetic operations. Extracted association rules are stored in a pool all together through generations and reflected in genetic operators as acquired information. Besides, our method can contain negation of attributes in association rules and suit association rule mining from dense databases. In this paper, we describe an extended algorithm capable of finding important association rules using GNP with sophisticated rule acquisition mechanisms and present some experimental results.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.