Longitudinal studies investigating the relationship of aggression and violent video games are still scarce. Most of the previous studies focused on children or younger adolescents and relied on convenience samples. This paper presents data from a 1-year longitudinal study of N = 276 video game players aged 14 to 21 drawn from a representative sample of German gamers. We tested both whether the use of violent games predicts physical aggression (i.e., the socialization hypothesis) and whether physical aggression predicts the subsequent use of violent games (i.e., the selection hypothesis). The results support the selection hypotheses for the group of adolescents aged 14 to 17. For the group of young adults (18-21), we found no evidence for both the socialization and the selection hypothesis. Our findings suggest that the use of violent video games is not a substantial predictor of physical aggression, at least in the later phases of adolescence and early adulthood. The differences we found between the age groups show that age plays an important role in the relationship of aggression and violent video games and that research in this area can benefit from a more individualistic perspective that takes into account both intraindividual developmental change and interindividual differences between players.
Digital games have become a popular form of media entertainment. However, it remains unclear whether a canon of accepted knowledge and research practices has emerged that may define an independent field of research. This study is a collaborative effort to analyze the outlines of digital games research (DGR) through a survey among the membership of 3 institutionalized structures focusing on the study of digital games (International Communication Association Game Studies Interest Group, European Communication Research and Education Association Temporary Working Group DGR, and Digital Games Research Association). The study reveals relatively homogeneous viewpoints among games researchers, even regarding controversial aspects of digital games. It mirrors the mainstream scholarly views on contentious issues of a recently emerged field within communication studies.
Because anger in close relationships is not only a source of strain, but can also serve to further emotional competence, a questionnaire was constructed on nine strategies of anger regulation within a same-sex friendship (SAR). A factor analysis of the children's version resulted in four factors. A confirmatory factor analysis corroborated the comparability of the factor structures of the children's and the adolescents' version of the SAR. Results of a 5-year longitudinal study suggest that participants tended to use negotiation more frequently as adolescents than as children. Aggressive and distancing strategies declined in adolescence. Results are discussed under the perspective that learning to manage conflicts of interest and anger without resorting to hostility (or avoidance) is a social task in friendship.
PurposeThis study is dedicated to universities' strategic social media communication and focuses on the fan engagement triggered by Facebook postings. The study contributes to a growing body of knowledge that addresses the strategic communication of universities that have thus far hardly dealt with questions of resonance and evaluation of their social media messages.Design/methodology/approachUsing the Facebook Graph API, the authors collected posts from the official Facebook fan pages of the universities listed on Shanghai Ranking's Top 50 of 2015. Specifically, the authors retrieved all posts in a three-year range from October 2012 to September 2015. After downloading the Facebook posts, the authors used tools for automated content analysis to investigate the features of the post messages.FindingsOverall, the median number of likes per 10,000 fans was 4.6, while the number of comments (MD = 0.12) and shares (MD = 0.40) were considerably lower. The average Facebook Like Ratio of universities per 10,000 fans was 17.93%, the average Comment Ratio (CR) was 0.56% and the average Share Ratio (SR) was 2.82%. If we compare the average Like Ratios (17.93%) and Share Ratios (2.82%) of the universities with the respective Like Ratios (5.90%) and Share Ratios (0.45%) of global brands per 10,000 fans, we may find that universities are three times (likes) and six times (shares) as successful as are global brands in triggering engagement among their fan bases.Research limitations/implicationsThe content analysis was solely based on the publicly observable Facebook communication of the Top 50 Shanghai Ranking universities. Furthermore, the content analysis was limited to universities listed on the Shanghai Ranking's Top 50. Also, the Facebook posts have been sampled between 2012 and September 2015. Moreover, the authors solely focused on one social media channel (i.e., Facebook), which might restrict the generalizability of the study findings. The limitations notwithstanding, university communicators are invited to take advantage of the study's insights to become more successful in generating fan engagement.Practical implicationsFirst, posts published on the weekend generate significantly more engagement than those published on workdays. Second, the findings suggest that posts published in the evening generate more engagement than those published during other times of day. Third, research-related posts trigger a certain number of shares, but at the same time these posts tend to lower engagement with regard to liking and commenting.Originality/valueTo the authors’ best knowledge, the automated content analysis of 72,044 Facebook posts of universities listed in the Top 50 of the Shanghai Ranking is the first large scale longitudinal investigation of a social media channel of higher education institutions.
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