2011
DOI: 10.1080/15213269.2011.596468
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Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral?

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Cited by 71 publications
(62 citation statements)
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References 43 publications
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“…However, the associations between time spent gaming and negative outcomes were negligible. These findings are not in line with some previous studies (Anand, 2007; Gentile et al, 2004; Holtz & Appel, 2011; Lemona et al, 2011; Ream et al, 2011), but our findings support research that favours the growing notion that strong engagement with video games is not necessarily associated negative outcomes, and that researchers need to differentiate between strong engagement with games and video game addiction (Brunborg et al, 2013; Charlton & Danforth, 2007; Desai et al, 2010; Ferguson et al, 2011, 2012; Rehbein et al, 2010; Skoric et al, 2009; von Salisch et al, 2011). …”
Section: Discussioncontrasting
confidence: 99%
See 1 more Smart Citation
“…However, the associations between time spent gaming and negative outcomes were negligible. These findings are not in line with some previous studies (Anand, 2007; Gentile et al, 2004; Holtz & Appel, 2011; Lemona et al, 2011; Ream et al, 2011), but our findings support research that favours the growing notion that strong engagement with video games is not necessarily associated negative outcomes, and that researchers need to differentiate between strong engagement with games and video game addiction (Brunborg et al, 2013; Charlton & Danforth, 2007; Desai et al, 2010; Ferguson et al, 2011, 2012; Rehbein et al, 2010; Skoric et al, 2009; von Salisch et al, 2011). …”
Section: Discussioncontrasting
confidence: 99%
“…However, studies have also found that time spent on video games is not related to negative outcomes (e.g. Desai, Krishnan-Sarin, Cavallo & Potenza, 2010; Ferguson, 2011; Ferguson, San Miguel, Garza & Jerabeck, 2012; von Salisch, Vogelgesang, Kristen & Oppl, 2011). This suggests that amount of gaming in itself is not necessarily associated with detrimental effects.…”
Section: Introductionmentioning
confidence: 99%
“…A two-wave study of violent video game use and aggressive behavior among elementary school children in Germany (von Salisch, Vogelgesang, Kristen, & Oppl, 2011) using cross-lagged structural equation models found that children's aggressiveness predicted subsequent violent media use but the reverse was not true. The authors attributed the lack of effect of video game exposure on the high stability of aggressive behavior and the relative constraints on such behavior among these younger children, when disposition and family environment heavily determine such behaviors.…”
Section: Empirical Evidence Regarding the Reinforcing Spirals Model: mentioning
confidence: 99%
“…Hopf, Huber, & Weiß, 2008;Möller & Krahé, 2009) or no predictive relationship at all (e.g. Ferguson, San Miguel, Garza, & Jerabeck, 2012;von Salisch, Vogelgesang, Kristen, & Oppl, 2011) or potentially an inverse relationship (Shibuya, Sakamoto, Ihori, & Yukawa, 2008). These studies have varied in the sophistication of the use of control variables, the quality of aggression measures, and the degree to which issues such as single responder bias (Baumrind, Larzelere, & Cowan, 2002) may have influence results.…”
Section: Video Game Violence and Aggression Among Youthmentioning
confidence: 97%