Data-Driven Documents (D3) is a novel representation-transparent approach to visualization for the web. Rather than hide the underlying scenegraph within a toolkit-specific abstraction, D3 enables direct inspection and manipulation of a native representation: the standard document object model (DOM). With D3, designers selectively bind input data to arbitrary document elements, applying dynamic transforms to both generate and modify content. We show how representational transparency improves expressiveness and better integrates with developer tools than prior approaches, while offering comparable notational efficiency and retaining powerful declarative components. Immediate evaluation of operators further simplifies debugging and allows iterative development. Additionally, we demonstrate how D3 transforms naturally enable animation and interaction with dramatic performance improvements over intermediate representations.
Abstract-Data visualization is regularly promoted for its ability to reveal stories within data, yet these "data stories" differ in important ways from traditional forms of storytelling. Storytellers, especially online journalists, have increasingly been integrating visualizations into their narratives, in some cases allowing the visualization to function in place of a written story. In this paper, we systematically review the design space of this emerging class of visualizations. Drawing on case studies from news media to visualization research, we identify distinct genres of narrative visualization. We characterize these design differences, together with interactivity and messaging, in terms of the balance between the narrative flow intended by the author (imposed by graphical elements and the interface) and story discovery on the part of the reader (often through interactive exploration). Our framework suggests design strategies for narrative visualization, including promising under-explored approaches to journalistic storytelling and educational media.
We present Vega-Lite, a high-level grammar that enables rapid specification of interactive data visualizations. Vega-Lite combines a traditional grammar of graphics, providing visual encoding rules and a composition algebra for layered and multi-view displays, with a novel grammar of interaction. Users specify interactive semantics by composing selections. In Vega-Lite, a selection is an abstraction that defines input event processing, points of interest, and a predicate function for inclusion testing. Selections parameterize visual encodings by serving as input data, defining scale extents, or by driving conditional logic. The Vega-Lite compiler automatically synthesizes requisite data flow and event handling logic, which users can override for further customization. In contrast to existing reactive specifications, Vega-Lite selections decompose an interaction design into concise, enumerable semantic units. We evaluate Vega-Lite through a range of examples, demonstrating succinct specification of both customized interaction methods and common techniques such as panning, zooming, and linked selection.
General visualization tools typically require manual specification of views: analysts must select data variables and then choose which transformations and visual encodings to apply. These decisions often involve both domain and visualization design expertise, and may impose a tedious specification process that impedes exploration. In this paper, we seek to complement manual chart construction with interactive navigation of a gallery of automatically-generated visualizations. We contribute Voyager, a mixed-initiative system that supports faceted browsing of recommended charts chosen according to statistical and perceptual measures. We describe Voyager's architecture, motivating design principles, and methods for generating and interacting with visualization recommendations. In a study comparing Voyager to a manual visualization specification tool, we find that Voyager facilitates exploration of previously unseen data and leads to increased data variable coverage. We then distill design implications for visualization tools, in particular the need to balance rapid exploration and targeted question-answering.
In this paper we investigate the effectiveness of animated transitions between common statistical data graphics such as bar charts, pie charts, and scatter plots. We extend theoretical models of data graphics to include such transitions, introducing a taxonomy of transition types. We then propose design principles for creating effective transitions and illustrate the application of these principles in DynaVis, a visualization system featuring animated data graphics. Two controlled experiments were conducted to assess the efficacy of various transition types, finding that animated transitions can significantly improve graphical perception.
Abstract-Organizations rely on data analysts to model customer engagement, streamline operations, improve production, inform business decisions, and combat fraud. Though numerous analysis and visualization tools have been built to improve the scale and efficiency at which analysts can work, there has been little research on how analysis takes place within the social and organizational context of companies. To better understand the enterprise analysts' ecosystem, we conducted semi-structured interviews with 35 data analysts from 25 organizations across a variety of sectors, including healthcare, retail, marketing and finance. Based on our interview data, we characterize the process of industrial data analysis and document how organizational features of an enterprise impact it. We describe recurring pain points, outstanding challenges, and barriers to adoption for visual analytic tools. Finally, we discuss design implications and opportunities for visual analysis research.
A taxonomy of tools that support the fluent and flexible use of visualizations.
Abstract-Interactive history tools, ranging from basic undo and redo to branching timelines of user actions, facilitate iterative forms of interaction. In this paper, we investigate the design of history mechanisms for information visualization. We present a design space analysis of both architectural and interface issues, identifying design decisions and associated trade-offs. Based on this analysis, we contribute a design study of graphical history tools for Tableau, a database visualization system. These tools record and visualize interaction histories, support data analysis and communication of findings, and contribute novel mechanisms for presenting, managing, and exporting histories. Furthermore, we have analyzed aggregated collections of history sessions to evaluate Tableau usage. We describe additional tools for analyzing users' history logs and how they have been applied to study usage patterns in Tableau.Index Terms-Visualization, history, undo, analysis, presentation, evaluation. INTRODUCTIONWhen investigating data with visualizations, users regularly traverse the space of views in an iterative fashion. Exploratory analysis may result in a number of hypotheses, leading to multiple rounds of question-answering. Analysts can generate unexpected questions that may be investigated immediately or revisited later. After conducting analysis, users may need to review, summarize, and communicate their findings, often in the form of reports or presentations. By surfacing users' interaction history, we can facilitate analysis and communication. History mechanisms such as undo or "timetravel" enable revisitation in a variety of applications (e.g., [1-4, 6, 8, 12-14, 16-20, 22, 24-26]). As noted by Shneiderman [27], such history tools can play an important part in the visualization process, supporting iterative analysis by enabling users to review, retrieve, and revisit visualization states. Moreover, history tools can help users create reports or presentations, facilitating communication.Interaction histories can also benefit research and development. History log analysis of both individual and aggregate usage can identify common usage patterns and thereby assist usability evaluation. Researchers can also study interaction patterns to better understand and model analysts' sense-making process [13].However, the best history mechanisms for achieving these benefits are not always clear. Designers of visualization tools must consider a large design space of potential features and system architectures when designing history tools. These design decisions entail trade-offs in the types of history representations and operations that can be provided.For example, while it is easy to log low-level input events such as key presses and mouse clicks [25], users can more readily take advantage of semantically meaningful models. Many operations might be performed on an interaction history, including editing, aggregation, bookmarking, annotation, and search. Architecture and interface design need to account for such operations. ...
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