In this paper we investigate the effectiveness of animated transitions between common statistical data graphics such as bar charts, pie charts, and scatter plots. We extend theoretical models of data graphics to include such transitions, introducing a taxonomy of transition types. We then propose design principles for creating effective transitions and illustrate the application of these principles in DynaVis, a visualization system featuring animated data graphics. Two controlled experiments were conducted to assess the efficacy of various transition types, finding that animated transitions can significantly improve graphical perception.
Abstract-Animation has been used to show trends in multi-dimensional data. This technique has recently gained new prominence for presentations, most notably with Gapminder Trendalyzer. In Trendalyzer, animation together with interesting data and an engaging presenter helps the audience understand the results of an analysis of the data. It is less clear whether trend animation is effective for analysis. This paper proposes two alternative trend visualizations that use static depictions of trends: one which shows traces of all trends overlaid simultaneously in one display and a second that uses a small multiples display to show the trend traces side-by-side. The paper evaluates the three visualizations for both analysis and presentation. Results indicate that trend animation can be challenging to use even for presentations; while it is the fastest technique for presentation and participants find it enjoyable and exciting, it does lead to many participant errors. Animation is the least effective form for analysis; both static depictions of trends are significantly faster than animation, and the small multiples display is more accurate.Index Terms-Information visualization, animation, trends, design, experiment. INTRODUCTION: TREND VISUALIZATIONInformally, the term trend means to have a general tendency (Webster's Dictionary). A trend in data is an observed general tendency. The most common way to see a trend in data is to plot a variable's change over time on a line chart or bar chart. If there is a general increase or decrease over time, this is perceived as a trend up or down. If there is a general increase/decrease that reverses direction, it is perceived as a reversing trend (for up to a few reversals). If there are more than a few reversals, it appears to be cyclic or noisy data, and no trend is perceived. Plotting multiple variables on a timeline (as in a multiple line chart) sometimes allows the user to see counter-trends. For example, if most of the variables are generally increasing and a few are decreasing, the decreasing variables can pop out and be perceived as counter-trends. If there is not much variation for any variable, it is possible to fit a regression line or curve and plot it as a trend line or trend curve. More formally, trend estimation is a statistical technique for identifying these trend lines or trend curves [5]. For purposes of discussion in this paper, we will focus only on informal trends that can be perceived visually without statistical trend estimation.The simple approach described above only works for a number of variables along one dimension plotted against another dimension (usually time). What is the best way to see trends in two or three dimensions simultaneously?Gapminder Trendalyzer [8] is an animated bubble chart designed to show trends over time in three dimensions. Both the size and locations of bubbles smoothly animate as time passes. This technique appears to be very effective in presentations, where a presenter tells the observer where to focus attention. It makes the ...
This paper describes a general visualization technique based on a common strategy for understanding paper KEYWORDS:user interface design issues, interface metaphors, graphic presentations, screen layout, 3D interaction techniques.
The market now contains a bewildering variety of input devices for communication from humans to computers. This paper discusses a means to systematize these devices through morphological design space analysis, in which different input device designs are taken as points in a parametrically described design space. The design space is characterized by finding methods to generate and test design points. In a previous paper, we discussed a method for generating the space of input device designs using primitive and compositional movement operators. This allowed us to propose a taxonomy of input devices. In this paper, we summarize the generation method and explore the use of device footprint and Fitts's law as a test. We then use calculations to reason about the design space. Calculations are used to show why the mouse is a more effective device than the headmouse and where in the design space there is likely to be a more effective device than the mouse.
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