a b s t r a c tData hiding has become increasingly important for many applications, like confidential transmission, video surveillance, military and medical applications. In this paper we present a new approach of 3D object data hiding without changing the position of vertices in the 3D space. The main idea of the proposed method is to find and to synchronize particular areas of the 3D objects used to embed the message. The embedding is carried out by changing the connectivity of edges in the selected areas composed of quadruples. The proposed approach of data hiding in 3D objects is based on minimum spanning tree (MST). This method is lossless in the sense that the positions of the vertices are remaining the same before and after embedding. Moreover the method is blind and does not depend of the order of the data in the files. This approach is very interesting when the 3D objects have been digitalized with high precision.
Three-dimensional (3-D) meshes are already profusely used in lot of domains. In this paper, we propose a new high capacity data hiding scheme for vertex cloud. Our approach is based on very small displacements of vertices, that produce very low distortion of the mesh. Moreover this method can embed three bits per vertex relying only on the geometry of the mesh. As an application, we show how we embed a large binary logo for copyright purpose.
International audience3D meshes are widely used today in very different domains for example; game, medical diagnostic, CAD (computed aided design) or more recently 3-D printing. In this paper, we provide a new data hiding method that has a huge capacity, cp = 3c(n - 1), where n is the vertex number of the mesh and c is an integer. The proposed method consists to compute a Hamiltonian path along the mesh as synchronization. At each step of path building, 3c bits are embedded. The embedding is designed to be a distance relation between a vertex and its father in the path. Moreover, the method uses static arithmetic coding to embed message information. We analyzed the proposed method by inserting RGB images in 3D meshes
Today, 3D objects are an increasingly popular form of media. It has become necessary to secure them during their transmission or archiving. In this paper, we propose a two tier reversible data hiding method for 3D objects in the encrypted domain. Based on the homomorphic properties of the Paillier cryptosystem, our proposed method embeds a first tier message in the encrypted domain which can be extracted in either the encrypted domain or the clear domain. Indeed, our method produces a marked 3D object which is visually very similar to the original object. It seeks to be format compliant and to preserve the original size of the data, without the need for an auxiliary file. Moreover, large keys are used, rending our method secure for real life applications.
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