is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. AbstractThe presence of holes in a triangle mesh is classically ascribed to the deficiencies of the point cloud acquired from a physical object to be reverse engineered. This lack of information results from both the scanning process and the object complexity. The consequences are simply not acceptable in many application domains (e.g. visualisation, finite element analysis or STL prototyping). This paper addresses the way these holes can be filled in while minimizing the curvature variation between the surrounding and inserted meshes. The curvature variation is simulated by the variation between external forces applied to the nodes of a linear mechanical model coupled to the meshes. The functional to be minimized is quadratic and a set of geometric constraints can be added to further shape the inserted mesh. In addition, a complete cleaning toolbox is proposed to remove degenerated and badly oriented triangles resulting from the scanning process.
International audienceThe use of free-form shapes has become mainstream to design complex products that have to fulfil engineering requirements as well as aesthetic criteria. Even if today’s CAD systems can easily represent free-form shapes by means of NURBS surfaces, their definition and modification still require a deep knowledge and a great skill in the manipulation of the underlying mathematical models. The implemented free-form shapes design operators are time consuming and do not enable fast modifications. To overcome these limits, some researches have been undertaken to try to adapt the feature concept, successfully adopted for the design of regular shapes, in the free-form domain. It gives rise to a set of free-form features modelling strategies. This paper gathers together the state-of-the-art of these advances. The various approaches are depicted and compared with respect to a very precise set of criteria expressing the needs in aesthetic and engineering designs. The limits and future trends are presente
is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. AbstractThis paper addresses the designers' activity and in particular the way designers express an object shape in 2D sketches through character lines and how these lines form a basis for sketching shapes in 3D. The tools currently available in commercial CAS/CAD systems to manipulate the digital models are still not sufficiently suited to support design. In this paper, the so-called fully free-form deformation features (d-F 4 ) are introduced as a modelling method to take into account the curve-oriented stylists' way of working. Both the advantages of a free-form surface deformation method and a feature-based approach are merged to define these high-level modelling entities allowing for a direct manipulation of surfaces through a limited number of intuitive parameters. Such features incorporate several characteristics designed to handle the uncertainties and/or inconsistencies of the designer's input during a sketching activity. In addition, a d-F 4 classification is proposed to enable a fast access to the desired shape according to its semantics and characteristics.
Additive manufacturing offers new available categories of geometries to be built. Among those categories, one can find the well developing field of lattice structures. Attention has been paid on lattice structures for their lightweight and mechanical efficiency ratio, thus leading to more optimized mechanical parts for systems. However this lightness only holds true from a mass related point of view. The files sent to additive manufacturing machines are quite large and can go up to such sizes that machines can freeze and get into malfunction. This is directly related to the lattice structures tendency to be of a high geometric complexity. a large amount of vertices and triangles is necessary to describe them geometrically, thus leading to larger file sizes. With the increasing use of lattice structures, the need for their files to be lighter is also rising. This paper aims at proposing a method for tessellating a certain category of such structures, using topologic and geometric criteria to generate as few as possible triangles, thus leading to lightweight files. The triangulation technique is driven by a chordal error that control the deviation between the exact and tessellated structures. It uses interpolation, boolean as well as triangulation operators. The method is illustrated and discussed through examples from our prototype software.
is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. a b s t r a c tA new approach to the merging of Finite Element (FE) triangle meshes is proposed. Not only it takes into account the geometric aspects, but it also considers the way the semantic information possibly associated to the groups of entities (nodes, faces) can be maintained. Such high level modification capabilities are of major importance in all the engineering activities requiring fast modifications of meshes without going back to the CAD model. This is especially true in the context of industrial maintenance where the engineers often have to solve critical problems in very short time. Indeed, in this case, the product is already designed, the CAD models are not necessarily available and the FE models might be tuned. Thus, the product behaviour has to be studied and improved during its exploitation while prototyping directly several alternate solutions. Such a framework also finds interest in the preliminary design phases where alternative solutions have to be simulated. The algorithm first removes the intersecting faces in an n-ring neighbourhood so that the filling of the created holes produces triangles whose sizes smoothly evolve according to the possibly heterogeneous sizes of the surrounding triangles. The holefilling algorithm is driven by an aspect ratio factor which ensures that the produced triangulation fits well the FE requirements. It is also constrained by the boundaries of the groups of entities gathering together the simulation semantic. The filled areas are then deformed to blend smoothly with the surroundings meshes.
is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. This is an author-deposited version published in: https://sam.ensam.eu Handle IDa b s t r a c t CAD modelers enable designers to construct complex 3D shapes with high-level B-Rep operators. This avoids the burden of low level geometric manipulations. However a gap still exists between the shape that the designers have in mind and the way they have to decompose it into a sequence of modeling steps. To bridge this gap, Variational Modeling enables designers to specify constraints the shape must respect. The constraints are converted into an explicit system of mathematical equations (potentially with some inequalities) which the modeler numerically solves. However, most of available programs are 2D sketchers, basically because in higher dimension some constraints may have complex mathematical expressions. This paper introduces a new approach to sketch constrained 3D shapes. The main idea is to replace explicit systems of mathematical equations with (mainly) Computer Graphics routines considered as Black Box Constraints. The obvious difficulty is that the arguments of all routines must have known numerical values. The paper shows how to solve this issue, i.e., how to solve and optimize without equations. The feasibility and promises of this approach are illustrated with the developed DECO (Deformation by Constraints) prototype.
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