Purpose -The objective of this paper is to provide insight into how the practice of sports, commonly known as a pastime or leisure activity, highlights the human agent as an organisational resource and pulling force, and how it can lie within the framework of general employee management policies. But which functions can sport fulfil? Design/methodology/approach -In order to answer this question, qualitative surveys were conducted at ten company sites in France (Adidas France, Apple, 3M, Caisse d'Epargne, Crédit
The aim of this article is to understand the meaning of the emotional experiences students are faced with when giving attention (Beck & Davenport, 2001) to techniques developed by the major players in the digital economy and its consequences on their future professional life. Our goal is to show, from a qualitative study, that the emotional dependence of the youth on digital technology generates a multi-active source of scatter and thus boredom. Only those who have mastered the time spent on these tools are satisfied. The students who are not bored have the ability to manage their time and productivity via digital resources. These results are the outcome of a study conducted over a two years period that investigates the new emotional spirit of capitalism, continuing the work of Boltanski and Chiapello (1999). It questions the emotional experience of students when faced with the dynamic of the economy's marketing techniques and its effect on attention (
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