Objective: To evaluate an educational technology like a board game titled "ImmunizAction", with undergraduate students. Methodology: Methodological study, the board game evaluation was collected in a public University of Brasília, in October 2016. Participated 26 students of nursing and pharmacy courses. Evaluated through the adapted instrument of educational games proposed by Savi, Wangenheim, Ulbricht, Vanzin. Results: The questionnaire had 27 questions, and evaluated the motivation, user experience and knowledge. Within Motivation, attention, relevance, trust and satisfaction were observed. In the Game User Experience, immersion, challenge, social interaction and fun were evaluated. The analysis of the data reveals approval of more than 70% in the items of the instrument of evaluation in a Likert scale in almost all the components. Conclusion: Educational game board technologies can be used as a facilitator in knowledge construction.
Background Vaccination is a fundamental part of all levels—local to worldwide—of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teaching immunization and vaccination can be monotonous and tiring. It is necessary to develop new approaches for teaching these themes in nursing school. Objective We aimed to develop and validate a serious game about immunization and vaccination for Brazilian nursing students. Methods We developed a quiz-type game, Immunitates, using design and educational theoretical models and Brazilian National Health Guidelines. The game’s heuristics and content were evaluated with 2 different instruments by a team of experts. A sample of nursing students evaluated the validity of the game’s heuristics only. We calculated the content validity index (CVI) for each evaluation. Results The study included 49 experts and 15 nursing students. All evaluations demonstrated high internal consistency (Cronbach α≥.86). The game’s heuristics (experts: CVI 0.75-1.0; students: CVI 0.67-1.0) and the game’s contents demonstrated validity (experts: CVI 0.73-1.0). Participants identified some specific areas for improvement in the next version. Conclusions The serious game appears to be valid. It is intended as a support tool for nursing students in the teaching–learning process and as a tool for continuing education for nurses.
BACKGROUND Vaccination is a fundamental part of public health at all levels – from local to worldwide – and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teaching immunization and vaccination is a challenge for the professor since its content can be monotonous and tiring. It is necessary to develop new approaches for teaching these themes during nursing school. OBJECTIVE This paper discusses the development and validation of a serious game about immunization and vaccination for Brazilian nursing students. METHODS This is a methodological construction and development study, of a quiz-type game. Its content was elaborated based on the Ministry of Health's 2014 Manual of Norms and Procedures for Vaccination. The theoretical models used in the development of the game were the elemental tetrad and revised Bloom taxonomy. The game named Immunitates had its heuristics and content validated with two different instruments, both on a Likert-type scale by a team of experts, while nursing students validated the game’s heuristics only. RESULTS The study included 49 experts and 15 nursing students. The values of Cronbach alpha were in all instances either equal to or greater than 0.86, demonstrating high internal consistency of the evaluation. The Content Validity Index (CVI) for the game’s heuristics ranged between 0.75 and 1 in the group of experts and 0.67 and 1 in the group of students. The game’s content reached a global CVI of 0.88. Some specific questions were pointed out by the participating groups as subject to improvement in the next version. CONCLUSIONS The serious game Immunitates presents evidence of validity, and it is intended as a support tool for the nursing student in the teaching-learning process and for the nurse, a tool for continuing education.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.