2018
DOI: 10.4236/ce.2018.95047
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Evaluation of Board Game about Immunopreventable Diseases for Higher Education in Health Course

Abstract: Objective: To evaluate an educational technology like a board game titled "ImmunizAction", with undergraduate students. Methodology: Methodological study, the board game evaluation was collected in a public University of Brasília, in October 2016. Participated 26 students of nursing and pharmacy courses. Evaluated through the adapted instrument of educational games proposed by Savi, Wangenheim, Ulbricht, Vanzin. Results: The questionnaire had 27 questions, and evaluated the motivation, user experience and know… Show more

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Cited by 7 publications
(6 citation statements)
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“…Wally, Bartfay, and Emma [26] promoted health science in schools through a board game and received significant improvement in the learning of anatomy and physiology, diet, and the relevant lifestyle and risk factors for cardiac diseases and cancer development. Carvalho et al [27] mentioned that a board game can stimulate the players' curiosity, facilitate interaction between participants, and serve as an auxiliary tool for knowledge construction. Li et al [28] integrated AR with a board game, where learners exhibited a higher level of flow status and acceptance of technology, which significantly increased their relevant knowledge on energy and carbon reduction.…”
Section: Related Workmentioning
confidence: 99%
“…Wally, Bartfay, and Emma [26] promoted health science in schools through a board game and received significant improvement in the learning of anatomy and physiology, diet, and the relevant lifestyle and risk factors for cardiac diseases and cancer development. Carvalho et al [27] mentioned that a board game can stimulate the players' curiosity, facilitate interaction between participants, and serve as an auxiliary tool for knowledge construction. Li et al [28] integrated AR with a board game, where learners exhibited a higher level of flow status and acceptance of technology, which significantly increased their relevant knowledge on energy and carbon reduction.…”
Section: Related Workmentioning
confidence: 99%
“…However, compared to disaster management radio communication or satellite telephone, SNS would be a cheaper option. Many in the Internet generation born between 1980 and 1990 are now parents and know how to receive and send information via SNS [22]. For example, photos could be taken of the food being served in shelters and sent to the municipalities, and then this information could be used to conduct triage on the shelters and determine which ones should be assisted first.…”
Section: Discussionmentioning
confidence: 99%
“…Meanwhile, siwi and widyaningrum ( 2019) have done a study to identify the effectiveness of a combination of bibliotherapy and snake and ladder game's therapy on stress hospitalization in school-age children. Some studies, such as by lodzikowski and jekiel (2019) and de Carvalho et al (2018), employed the board game as a medium for receiving feedback on the following teaching process.…”
Section: B Board Games As Educational Games For Learning Approachedmentioning
confidence: 99%
“…Therefore it encourages lifelong learning that they can remember. The past researches show the effectiveness of the game as a teaching method, such as the used of snake and ladder game to teach many courses such as english speaking for students at any levels (arfani & sulistia, 2019), mathematic skills (Fadliansyah et al, 2019), asmaul-husna and health course (De Carvalho et al, 2018).…”
Section: Introductionmentioning
confidence: 99%