Objective: To evaluate an educational technology like a board game titled "ImmunizAction", with undergraduate students. Methodology: Methodological study, the board game evaluation was collected in a public University of Brasília, in October 2016. Participated 26 students of nursing and pharmacy courses. Evaluated through the adapted instrument of educational games proposed by Savi, Wangenheim, Ulbricht, Vanzin. Results: The questionnaire had 27 questions, and evaluated the motivation, user experience and knowledge. Within Motivation, attention, relevance, trust and satisfaction were observed. In the Game User Experience, immersion, challenge, social interaction and fun were evaluated. The analysis of the data reveals approval of more than 70% in the items of the instrument of evaluation in a Likert scale in almost all the components. Conclusion: Educational game board technologies can be used as a facilitator in knowledge construction.
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