Electronic design automation software is a part of software learning. This study uses digital electronic circuit design software as learning media, namely, Electronic Design Automation (EDA), in the form of simulations and a guided inquiry learning model in higher engineering education. The device is a type of multimedia, because it involves graphics, animation, and text as external data. The software facilitates the learning process of cadets using the guided inquiry learning model. Given its accessibility, mobile learning has its own advantages. This study uses quantitative data with a type of quasi-experimental research. The sample consists of 100 cadets in the engineering study program. Results show that the model can improve the learning process of cadets in the air digital engineering program subject, in which the implementation of the model has been integrated into a special theme from the test scores and results of cadets. An effect is observed on the use of the EDA and guided inquiry model to the learning outcome and motivation of cadets in engineering education. The researchers concluded that the implementation of EDA and the guided inquiry model are effective. In addition, it provides benefits for practitioners and educators in improving the learning outcomes and motivation of cadets in engineering education.
This study is designed to solve the classroom problem dealing with the improvement of listening skill of the students of one private Islamic college that also study at pesantren1 in which they have lack of exposure in learning English. To cater a new way to overcome this issue, a classroom action research focusing on the implementation of interactive video viewing technique was employed. The findings exemplify that the students show better listening achievement after the implementation of second research cycle. Keywords: interactive video, listening skill, language exposure
The improvements in technology have made it inevitable to use in learning vocabulary. It is an undeniable fact that learning styles affect the use of applications. Accordingly, this study is aimed to analyze the efficacy of mobile applications based on Android for learning vocabulary to tenth-level learners. At this point, the product is a mobile application for learning vocabulary completed with teachers’ and students’ books for learning guides. The researchers apply Research and Development with 20 students and five teachers as research participants randomly from two Senior High Schools. The instruments used tests, guiding interviews, guiding Observations, and questionnaire. The process data is collected by systematically searching and arranging the interview transcript, field notes, validation expert, and other materials you accumulate to support the data found. Then the researchers analyze data using triangulation data. The results of the first step prove that problem-solving abilities are shown; students need help remembering unfamiliar and mastering the meaning of foreign words. The result of the design and Development indicates that the Mobile Application was valid. The results of the product experiment prove that this form is appropriate to be applied to students in vocabulary upgrading and is claimed to be sourced in general. At the same time, the product test result shows that the essential has an important effect on students’ vocabulary. The “Vocabulary App” media improves students' vocabulary.
Drugs is the term for narcotics, psychotropic substances and other dangerous. The term often used is DRUGS (Narcotics, Alcohol, Psychotropics and other addictive substances) Around us today, there are a lot of addictive substances that are negative and very harmful to the body. Known as narcotics and illegal drugs. In this sophisticated modern era, drugs have become a problem for mankind in various parts of the world. Drugs that can destroy bright reasoning destroy body and soul, inevitably can threaten the future of mankind. In life, a critical step of the neurodevelopmental process, drug abuse may be caused brain plasticity mechanisms that can induce long-lasting improvements in neural circuits and in the end, actions. One of the effects of these improvements is the disability. Cognitive functions, with negative academic effects on the acquisition of new information. Knowing those phenomena, the researcher had alternative therapy for increasing their cognitive functions. The researcher used writing as a therapy for them. The advantages of writing are immense, but they are also underestimated. Writing has profound therapeutic benefits. Writing is also a healthy brain exercise to activate brain cells and boost memory. This research conducted in Adult Prison in Blitar city, in which 15 drug prisoners were treated into writing theraphy. The result is they could write as well as the icreasing of their cognition.
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