This study aims to: (1) develop android game-based learning media “Go Accounting” in trading company accounting learning (2) reveal the feasibility of the develop learning media according to material experts, media experts, teachers, and student. This study is research and development that refers to the ADDIE model. The subjects of the trial are the students of class XI accounting of vocational high school. The data collection is done through interviews and questionnaire. The instruments used are interview guide, expert validation questionnaire, teacher response questionnaire, and student response questionnaire. The feasibility of the develop learning media is analyzed using the quantitative 5 category conversion. The result of this study is Android game-based learning media “Go Accounting”. The development of learning media is feasible according to material experts, media experts, teachers, and students each of whom subsequently gave a score of 4.18, 4.35, 4.70, and 4.22.
This research was intended to describe the eleventh-grade students’ perception on the use of Google Classroom in online English learning at SMAN 1 Ngoro Mojokerto. Hence, this research used a descriptive research design because the objective of the study was to describe the students’ perception on the use of Google Classroom for online English learning during the pandemic. The data of this research were collected from the questionnaire. Further, the data of the research was calculated in the form of percentages and analyzed using quantitative analysis. The finding and discussion described the appropriateness of comfort, the content, efficient in use, language in Google Classroom application, clarity of the material, and fun to use. The result of the research showed that overall, the majority of the students had positive responses to every indicator and agreed that Google Classroom could facilitate them in an English classroom during pandemic situations.
Keyword: Students’ Perception; Google Classroom; Online English learning
Tujuan penelitian: Untuk mengungkap efektivitas program Komunitas Pecinta Masjid Sekolah Tinggi Ilmu Da’wah Mohammad Natsir dalam menumbuhkan semangat da’wah mahasiswa. Metode penelitian: Kualitatif. Hasil penelitian: Pertama, Mahasiswa mampu mengaplikasikan program kegiatan KPM yang telah ditentukan oleh kampus, Kedua, Dari 30 orang mahasiswa yang penulis wawancarai, mereka merasakan adanya peningkatan pada diri mereka terkait semangat dalam berda’wah dibandingkan ketika mereka belum mengikuti program-program KPM. Disamping itu mereka merasakan adanya penambahan wawasan keilmuan.Ketiga, Adanya perubahan dari sisi perilaku mahasiswa ke arah yang lebih baik, seperti, sudah terbiasa adzan shubuh, mulai rajin sholat malam, dan interaksi kepada masyarakat semakin baik, dan lain-lain.Keempat, Adanya peningkatan dari sisi kemampuan berda’wah, yang mana sebelumnya mahasiswa hanya belajar teori saja tanpa mengaplikasikan apa yang sudah didapatkan dari kampus. Kelima, Mahasiswa mampu menghidupkan Kegiatan Masjid, seperti mengajar, mengkoordinir sholat lima waktu, ta’lim, kebersihan, baksos, muadzin, khatib jum’at, mading dan lain sebagainya.
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