This study aims to: (1) develop android game-based learning media “Go Accounting” in trading company accounting learning (2) reveal the feasibility of the develop learning media according to material experts, media experts, teachers, and student. This study is research and development that refers to the ADDIE model. The subjects of the trial are the students of class XI accounting of vocational high school. The data collection is done through interviews and questionnaire. The instruments used are interview guide, expert validation questionnaire, teacher response questionnaire, and student response questionnaire. The feasibility of the develop learning media is analyzed using the quantitative 5 category conversion. The result of this study is Android game-based learning media “Go Accounting”. The development of learning media is feasible according to material experts, media experts, teachers, and students each of whom subsequently gave a score of 4.18, 4.35, 4.70, and 4.22.
Penelitian ini merupakan Penelitian Tindakan Kelas (Classroom Action Research) yang bertujuan untuk meningkatkan Aktivitas Belajar pada Kompetensi Akuntansi Perusahaan Jasa Siswa Kelas XII SMA Negeri 1 Wonosari Tahun Ajaran 2015/2016 melalui Penerapan Metode Active Knowledge Sharing Berbantu Media Teka Teki Silang. Penelitian ini dilaksanakan secara kolaboratif selama tiga siklus. Analisis data yang digunakan yaitu analisis data deskriptif dengan persentase. Berdasarkan hasil penelitian, diperoleh kesimpulan bahwa Penerapan Metode Active Knowledge Sharing dapat meningkatkan aktivitas belajar siswa kelas XII Matematika dan Ilmu Alam 1 SMA Negeri 1 Wonosari Tahun Ajaran 2015/2016. Hal ini ditunjukkan dengan data penelitian yang menunjukkan adanya peningkatan pada semua indikator Aktivitas Belajar Siswa dari siklus I sebesar 67,08% meningkat menjadi 83,92% pada siklus II dan diperkuat meningkat menjadi 86% pada siklus III. Berdasarkan data catatan harian menunjukkan perubahan positif sikap siswa terhadap Penerapan Metode Active Knowledge Sharing.Kata kunci: Metode Active Knowledge Sharing, Teki Teki Silang
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