This paper reveals research findings about the effect of E-learning experiences on student learning outcomes felt for Mathematics Economics courses. This study examines perceived learning outcomes in terms of effectiveness, number and productivity of learning in the context of E-learning. The participants were undergraduate students at the School of Economis EKUITAS. The results are interpreted using quantitative and verification research approaches. The results show that the E-learning experience of students is significantly correlated with learning process, and have indirect effect on perceived learning outcomes. This study uses a learning model developed by Biggs and Moore. Specific recommendations for practitioners are also given, and their implications for educators are discussed. Finally, suggestions for further research on E-learning are provided.
Teacher's commitment is the key to improve education. The purpose of this research is to investigate the efforts to increase teacher commitment through quality culture in schools. Based on 110 samples involved this research, it is found that the improvement of teacher commitment can be achieved by optimizing the quality culture in schools. The optimization of the quality culture in schools can be achieved through several ways: the fulfillment of infrastructure; internal and external customer satisfaction; development of teacher professionalism; team work; collaboration with other parties (parents, school board, and society); school evaluation and determination of reward and punishment.Keywords: teacher's commitment, quality culture, education.
<p>The purpose of this research is to examine the correlation between dependent variables such as: teacher’s job motivation with an independent variable, innovativeness, of Paud Teachers. The survey is conducted by taking a sample of 144 teachers who had graduated from The Teachers Training College by proportional random sampling technique at Paud teachers in Bogor, West Java, Indonesia. The research used a Sequential Explanatory Design Mixed Method. First the quantitative research is conducted then followed by the qualitative research to support the research has more thoroughly comprehensive output. The quantitative research portrays that there is a very significant positive correlation between the dependent variable with the independent variable. This positive correlation is supported by the qualitative research which states if the dependent variable such as a motivation is higher so independent variable, the innovativeness, will increase too.</p><p>The quantitative research concludes that: there is a positive correlation between motivation with innovativeness and there are other factors which have a positive correlation in increasing innovativeness. This conclusion is supported by the qualitative research which shows the strongest influence of motivation on innovativeness.</p>
<div class="WordSection1"><p><em>Technology has become the consumption of the wider community, one of which is the entertainment needs for games. Many games are on the market but the substance is not feasible for children's consumption as well as the figures shown are derived from foreign cultures with themes emerging about violence and sadism. In order to anticipate the above situation, a study was developed to produce educational games learning media based on local culture. This research will produce educational games products that can be specially played by children aged 7 years and over. The theme will be related to the education of character development as an independent human figure, tough, hard worker and noble character. The characters are taken from the historical story that developed among the people in the area of West Java.</em></p></div>
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