There is highly demand of antenna with these characteristics: compact size, low profile and multiband or broadband but at the same time have to maintain antenna parameters. This paper focuses on design of Sierpinski Gasket Fractal Antenna (SGFA) with slits for multiband application.Two methods are applied to this antenna to improve its performance. The first method is by adding two slits on the fractal antenna. The second method is by increasing the number of iterations of the fractal antenna. These methods can improve the return loss and gain of the antenna. The simulation of the designed antenna is carried out by using Computer Simulation Technology (CST) software. The simulated return loss of SGFA with slit is about -20.1 dB and -11.64 dB compare with SGFA without slit -19.25 dB and -12.27 dB at 2.4 GHZ and 5 GHz. While, the gain also increase when slit is added to SGFA. The simulated and measured of antenna parameter is well compared
Performing and detecting object interference or collision detection in urban environment simulation is always challenging problem for researchers to come out with fast and efficient collision detection algorithm. Most of previous method seems trying to tackle the problems of involving specific geometric models colliding pairs with restricted rules and guidelines. For example, convex hull bounding-volume tends to solve the collision detection problems by make the collision more accurate. However, its limitation of performing fast collision detection method must be left behind. Hence, in this paper we introduce new traversal algorithm using BoundingVolume Hierarchies (BVH) for collision detection in urban environment simulation. By using hierarchical approach, the efficiency of detecting object interference in urban simulation is increase. We believe that BVH method can be useful in urban simulation for collision detection between static rigid models and dynamic rigid models. Thus it should be able to overcome the equipment of urban environment simulation. Our result shows that bounding-volume hierarchies achieve favorable frame-rates in real time simulation using top-down binary tree. In practice, the construction of bounding-volume hierarchies in urban environment simulation are not just useful for collision detection but they also useful for others detecting object interference technique such culling and raytracing.
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