This research aims to determine learning media products based on e-learning in basketball game material. Development of e-learning based learning media uses a websitebased electronic circuit. Through e-learning students can simplify the learning process with digital concepts that make it easy for students to access the content that is on the website and students can learn wherever and whenever. In this study the researchers used the research and development (R&D) method steps. the research will be divided into three stages, namely analysis, design, evaluation and product trials. The study population was 12th grade students consist of 12 classes. The sampling technique was used by random sampling. Researchers took samples of class X Mia VIII of SMA Negeri 3 Medan totaling 34 students and 2 physical education teachers. Validity test is conducted by 1 material expert and 1 media expert. Product feasibility tests carried out 3 times the trials, namely individual group trials, small group trials and limited trials. The results of this study are learning media in the form of websites containing material, pictures, and videos about basketball games in accordance with the curriculum for class X students, which are able to do passing, dribling, and shooting. From the data it can be concluded that this media is appropriate to be used, able to attract students interest in learning the material so that it can improve students understanding of basketball subjects.
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