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Proceedings of the 1st Unimed International Conference on Sport Science (UnICoSS 2019) 2020
DOI: 10.2991/ahsr.k.200305.004
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Development of Game Learning Media E-Learning Basketball Based on Students Class X of SMA Negeri 3 Medan

Abstract: This research aims to determine learning media products based on e-learning in basketball game material. Development of e-learning based learning media uses a websitebased electronic circuit. Through e-learning students can simplify the learning process with digital concepts that make it easy for students to access the content that is on the website and students can learn wherever and whenever. In this study the researchers used the research and development (R&D) method steps. the research will be divided into… Show more

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Cited by 3 publications
(2 citation statements)
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“…Similarly, the physical education curriculum undergoes continuous improvement as the times evolve. With physical education teachers combining e-learning with basketball teaching, using online learning media, the learning quality of basketball physical education classes and the teaching quality of the teachers will be improved ( Sopy and Hasibuan, 2020 ). Basketball learning application media programs greatly improve students' fundamental skills in dribbling, passing, shooting, and layups ( Riza et al., 2021 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Similarly, the physical education curriculum undergoes continuous improvement as the times evolve. With physical education teachers combining e-learning with basketball teaching, using online learning media, the learning quality of basketball physical education classes and the teaching quality of the teachers will be improved ( Sopy and Hasibuan, 2020 ). Basketball learning application media programs greatly improve students' fundamental skills in dribbling, passing, shooting, and layups ( Riza et al., 2021 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The use of different technological and communication tools that have proliferated in recent years through the internet and the increasing incorporation of different resources and tools other than the computer, such as mobile devices: Tablets, Ipad, Cellular, Smartphone, among other devices, they make possible their incorporation into education and have given a new dimension to learning. In fact, this has to do with the desire of the human being to stay educated and updated throughout his life not only through face-to-face training scenarios but also through virtual media training scenarios, which allows them to access information and knowledge from anywhere and at any time with basic technical conditions of access [3,4].…”
Section: Introductionmentioning
confidence: 99%