Every so often, a confluence of novel technologies emerges that radically transforms every aspect of the industry, the global economy, and finally, the way we live. These sharp leaps of human ingenuity are known as industrial revolutions, and we are currently in the midst of the fourth such revolution, coined Industry 4.0 by the World Economic Forum. Building on their guideline set of technologies that encompass Industry 4.0, we present a full set of pillar technologies on which Industry 4.0 project portfolio management rests as well as the foundation technologies that support these pillars. A complete model of an Industry 4.0 factory which relies on these pillar technologies is presented. The full set of pillars encompasses cyberphysical systems and Internet of Things (IoT), artificial intelligence (AI), machine learning (ML) and big data, robots and drones, cloud computing, 5G and 6G networks, 3D printing, virtual and augmented reality, and blockchain technology. These technologies are based on a set of foundation technologies which include advances in computing, nanotechnology, biotechnology, materials, energy, and finally cube satellites. We illustrate the confluence of all these technologies in a single model factory. This new factory model succinctly demonstrates the advancements in manufacturing introduced by these modern technologies, which qualifies this as a seminal industrial revolutionary event in human history.
Fabricating objects with desired mechanical properties by utilizing 3D printing methods can be expensive and time-consuming, especially when based only on a trial-and-error test modus operandi. Digital twins (DT) can be proposed as a solution to understand, analyze and improve the fabricated item, service system or production line. However, the development of relevant DTs is still hampered by a number of factors, such as a lack of full understanding of the concept of DTs, their context and method of development. In addition, the connection between existing conventional systems and their data is under development. This work aims to summarize and review the current trends and limitations in DTs for additive manufacturing, in order to provide more insights for further research on DT systems.
In this paper, a data mining model on a hybrid deep learning framework is designed to diagnose the medical conditions of patients infected with the coronavirus disease 2019 (COVID-19) virus. The hybrid deep learning model is designed as a combination of convolutional neural network (CNN) and recurrent neural network (RNN) and named as DeepSense method. It is designed as a series of layers to extract and classify the related features of COVID-19 infections from the lungs. The computerized tomography image is used as an input data, and hence, the classifier is designed to ease the process of classification on learning the multidimensional input data using the Expert Hidden layers. The validation of the model is conducted against the medical image datasets to predict the infections using deep learning classifiers. The results show that the DeepSense classifier offers accuracy in an improved manner than the conventional deep and machine learning classifiers. The proposed method is validated against three different datasets, where the training data are compared with 70%, 80%, and 90% training data. It specifically provides the quality of the diagnostic method adopted for the prediction of COVID-19 infections in a patient.
Variant approaches used to release scents in most recent olfactory displays rely on time for decision making. The applicability of such an approach is questionable in scenarios like video games or virtual reality applications, where the specific content is dynamic in nature and thus not known in advance. All of these are required to enhance the experience and involvement of the user while watching or participating virtually in 4D cinemas or fun parks, associated with short films. Recently, associating the release of scents to the visual content of the scenario has been studied. This research enhances one such work by considering the auditory content along with the visual content. Minecraft, a computer game, was used to collect the necessary dataset with 1200 audio segments. The Inception v3 model was used to classified the sound and image dataset. Further ground truth classification on this dataset resulted in four classes: grass, fire, thunder, and zombie. Higher accuracies of 91% and 94% were achieved using the transfer learning approach for the sound and image models, respectively.
During the last two years, the COVID-19 pandemic continues to wreak havoc in many areas of the world, as the infection spreads through person-to-person contact. Transmission and prognosis, once infected, are potentially influenced by many factors, including indoor air pollution. Particulate Matter (PM) is a complex mixture of solid and/or liquid particles suspended in the air that can vary in size, shape, and composition and recent scientific work correlate this index with a considerable risk of COVID-19 infections. Early Warning Systems (EWS) and the Internet of Things (IoT) have given rise to the development of Low Power Wide Area Networks (LPWAN) based on sensors, which measure PM levels and monitor In-door Air pollution Quality (IAQ) in real-time. This article proposes an open-source platform architecture and presents the development of a Long Range (LoRa) based sensor network for IAQ and PM measurement. A few air quality sensors were tested, a network platform was implemented after simulating setup topologies, emphasizing feasible low-cost open platform architecture.
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