More that 2 million cases of anxiety disorder occur in Indonesia every year. The term of anxiety disorder is not common in the community due to lack of campaigne and sosialisation. It will cause severe depresion and even commit suicide if it is not treated properly. The purpose of this design is to campaigne anxiety disorder’s sympton into the community through some one point of view who experinced anxiety disorder before and providing solution to the patients through two dimention animation media. This design using the theory of principle of animation, cinematography theory, design theory, aesthetic theory, semiotic theory and campaigne theory with qualitatif research methods and produces animation media that supported by social media, poster, x-banner, booklet, tote bag, t-shirt, pin and journal book using a hand drawing & vector tehnique in custom digital art and infographic style. Media is mad in accordance with the concept calm and educative. Calm concept applied through medium colour which is a blend colour of green and blue known as the colour of anxiety disorder awareness ribbon.
Comics are one of the most effective promotional media because they have pictures, text and storylines. The present development of comics is not only made through conventional processes but can also be done in digital processes. This comic gain is taken to carry out the promotion process. The development of the internet today is very rapid. With the help of internet use it can allow an individual to interact with other individuals without any distance limitations. Social media is one of the developments in digital technology that makes it easy for someone to communicate with people without the distance of their location. Social media is an effective publication tool in the publication of comics that contain promotional content so that messages can be received by the wider community. Comics have various types according to their needs, and one of them is the Comic Strip. In the Comic Strip is an effective choice in carrying out a promotional activity. Stripm comics are a type of comic that only consists of a few panel images. However, when viewed in terms of its contents, this comic has revealed the idea of complete content. With the advantages of Comics and social media, comic publications on social media are one of the effective choices in making a promotion.
Animation currently shows a fairly high level of flexibility due to the influence of increasingly rapid technological advances. An animation should ideally have aesthetic value, by knowing the aesthetic location in the animation, it is hoped that the social communication process will be more effective. In this article, we use a qualitative method by examining several existing animations, and using literature related to the cases raised in order to obtain more accurate data. Ethical values are needed in a communication medium, in order to attract the attention of the target audience, so that the information contained in the media can be conveyed. Implementation of the aesthetic of animated characters can apply the principle of appeal, so that these characters become more attractive.
The animated film "Battle of Surabaya" is one of the nation's children's work that is able to win various awards, both at national and international levels. In some scenes in this animated film, there is a visual code that contains information or messages delivered to the audience (audience). Through observing several scenes, it is found that there is a meaning of the visual codes contained in the scene. This study aims to analyze the aesthetic visual codes contained in the first, middle and end scenes of the animated film "Battle of Surabaya". Data collected through observation and literature study. Theories used as analysis are semiotics and postmodern aesthetic codes. The results of this study indicate that the meaning of the visual code in the animated film scene "Battle of Surabaya" namely: in the first scene, the action or action of the Indonesian government declared independence from the Dutch East Indies government as an act of the past that needed to be made; the scene is explaining the rejection of Indonesian independence, this action as the style of an animator in the sequence before and next; the final scene depicts the action of the main character (Musa) who unites the storyline sequence of the animated film "Battle of Surabaya", one of which implements the cultural value of please help as an act of popularizing Indonesian culture.
Penunjuk arah merupakan media visual yang sangat penting di dalam menyampaikan informasi mengenai suatu arah tujuan. Umumnya penunjuk arah memiliki dua unsur yaitu simbol dan huruf. Dua simbol pokok ini dapat saja tidak dipergunakan salah satunya akan tetapi sangat baik jika dipergunakan bersamaan. Kedua unsur ini akan mempertegas sekaligus mempermudah pemahaman bagi masyarakat di dalam mempersepsikan simbol dan huruf ke arah mana tujuan perjalanan mereka. Di dalam konteks daerah atau suatu lokasi wisata, penunjuk arah memiliki fungsi yang sangat penting yaitu sebagai media informasi agar para pengunjung suatu objek wisata tidak kebingungan dalam mencari jalan atau menuju kepada titik-titik penting lokasi yang ingin mereka kunjungi. Sebagaimana di objek wisata Monkey Forest di Desa Padang Tegal, Ubud, di areal yang sangat luas ini terdapat beberapa titik penting objek wisata, sedangkan penunjuk arah sebelumnya memuat banyak bahasa asing sehingga hurufnya menjadi kecil, begitu juga dalam simbol-simbol yang dihadirkan perlu untuk dirancang ulang agar memperjelas sekaligus mempertegas huruf penunjuk arah. Oleh karenanya pada pengabdian ini, jurusan Desain Komunikasi Visual Sekolah Tinggi Desain Bali melakukan kegiatan pengabdian dengan merancang ulang simbol dan penunjuk arah di Monkey Forest agar informasi yang disampaikan berupa simbol dan hurufnya mampu berkomunikasi secara efektif kepada pengunjung objek wisata.
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