Abstract-In this paper, we present the computational tools and a hardware prototype for 3D face recognition. Full automation is provided through the use of advanced multistage alignment algorithms, resilience to facial expressions by employing a deformable model framework, and invariance to 3D capture devices through suitable preprocessing steps. In addition, scalability in both time and space is achieved by converting 3D facial scans into compact metadata. We present our results on the largest known, and now publicly available, Face Recognition Grand Challenge 3D facial database consisting of several thousand scans. To the best of our knowledge, this is the highest performance reported on the FRGC v2 database for the 3D modality.Index Terms-Face and gesture recognition, information search and retrieval.
Abstract-The uncontrolled conditions of real-world biometric applications pose a great challenge to any face recognition approach. The unconstrained acquisition of data from uncooperative subjects may result in facial scans with significant pose variations along the yaw axis. Such pose variations can cause extensive occlusions, resulting in missing data. In this paper, a novel 3D face recognition method is proposed that uses facial symmetry to handle pose variations. It employs an automatic landmark detector that estimates pose and detects occluded areas for each facial scan. Subsequently, an Annotated Face Model is registered and fitted to the scan. During fitting, facial symmetry is used to overcome the challenges of missing data. The result is a pose invariant geometry image. Unlike existing methods that require frontal scans, the proposed method performs comparisons among interpose scans using a wavelet-based biometric signature. It is suitable for real-world applications as it only requires half of the face to be visible to the sensor. The proposed method was evaluated using databases from the University of Notre Dame and the University of Houston that, to the best of our knowledge, include the most challenging pose variations publicly available. The average rank-one recognition rate of the proposed method in these databases was 83.7 percent.
Abstract-A 3D landmark detection method for 3D facial scans is presented and thoroughly evaluated. The main contribution of the presented method is the automatic and pose-invariant detection of landmarks on 3D facial scans under large yaw variations (that often result in missing facial data), and its robustness against large facial expressions. Three-dimensional information is exploited by using 3D local shape descriptors to extract candidate landmark points. The shape descriptors include the shape index, a continuous map of principal curvature values of a 3D object's surface and spin images, local descriptors of the object's 3D point distribution. The candidate landmarks are identified and labeled by matching them with a Facial Landmark Model (FLM) of facial anatomical landmarks. The presented method is extensively evaluated against a variety of 3D facial databases and achieves state-of-the-art accuracy (4.5 − 6.3 mm mean landmark localization error), considerably outperforming previous methods, even when tested with the most challenging data.
A method for the reconstruction of 3D shape and texture from integral photography (IP) images is presented. Sharing the same principles with stereoscopic-based object reconstruction, it offers increased robustness to noise and occlusions due to the unique characteristics of IP images. A coarse-to-fine approach is used, employing what we believe to be a novel grid refinement step in order to increase the quality of the reconstructed objects. The proposed method's properties include configurable depth accuracy and direct and seamless triangulation. We evaluate our method using synthetic data from a computer-simulated IP setup as well as real data from a simple yet effective digital IP setup. Experiments show reconstructed objects of high-quality indicating that IP can be a competitive modality for 3D object reconstruction.
While the retrieval of datasets from human subjects based on demographic characteristics such as gender or race is an ability with wide-ranging application, it remains poorly-studied. In contrast, a large body of work exists in the field of biometrics which has a different goal: the recognition of human subjects. Due to this disparity of interest, existing methods for retrieval based on demographic attributes tend to lag behind the more well-studied algorithms designed purely for face matching. The question this raises is whether a face recognition system could be leveraged to solve these other problems and, if so, how effective it could be. In the current work, we explore the limits of such a system for gender and ethnicity identification given (1) a ground truth of demographically-labeled, textureless 3-D models of human faces and (2) a state-of-the-art facerecognition algorithm. Once trained, our system is capable
In this paper, we present a new method for bidirectional relighting for 3D-aided 2D face recognition under large pose and illumination changes. During subject enrollment, we build subject-specific 3D annotated models by using the subjects' raw 3D data and 2D texture. During authentication, the probe 2D images are projected onto a normalized image space using the subject-specific 3D model in the gallery. Then, a bidirectional relighting algorithm and two similarity metrics (a view-dependent complex wavelet structural similarity and a global similarity) are employed to compare the gallery and probe. We tested our algorithms on the UHDB11 and UHDB12 databases that contain 3D data with probe images under large lighting and pose variations. The experimental results show the robustness of our approach in recognizing faces in difficult situations.
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