2011
DOI: 10.1109/tpami.2011.49
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Using Facial Symmetry to Handle Pose Variations in Real-World 3D Face Recognition

Abstract: Abstract-The uncontrolled conditions of real-world biometric applications pose a great challenge to any face recognition approach. The unconstrained acquisition of data from uncooperative subjects may result in facial scans with significant pose variations along the yaw axis. Such pose variations can cause extensive occlusions, resulting in missing data. In this paper, a novel 3D face recognition method is proposed that uses facial symmetry to handle pose variations. It employs an automatic landmark detector t… Show more

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Cited by 151 publications
(123 citation statements)
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References 40 publications
(52 reference statements)
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“…The ridge regression and lasso regression were also explored to overcome the problem of subspace based face representation and Gabor features were used to improve recognition rates. Perakis [21] introduced the 3D face recognition method to handle pose variation. The face model is reconstructed from partial face model and it produces 83.7% recognition rate.…”
Section: Related Workmentioning
confidence: 99%
“…The ridge regression and lasso regression were also explored to overcome the problem of subspace based face representation and Gabor features were used to improve recognition rates. Perakis [21] introduced the 3D face recognition method to handle pose variation. The face model is reconstructed from partial face model and it produces 83.7% recognition rate.…”
Section: Related Workmentioning
confidence: 99%
“…However, in both cases a rigid shape is used, which is an important limitation for facial modeling. In contrast, Passalis et al [14] present an algorithm that allows non-rigid deformations by using a deformable shape model. They exploit facial symmetry to account for possible occlusions, but still require the full visibility (and detection) of the landmarks of the left or right side.…”
Section: Related Workmentioning
confidence: 99%
“…In the context of facial biometrics, landmarks can be used either as the primary source of information [7] or merely as a detection and/or normalization step [14], but in both cases the accuracy of localization is an important factor that can condition the final performance of the whole system. Thus, localization of facial landmarks in 3D can be considered a relevant topic in itself and has attracted considerable attention, including the deployment of annotated datasets to benchmark different algorithms.…”
Section: Introductionmentioning
confidence: 99%
“…The results from automatic approaches indicate that the most prominent facial landmarks can be located with errors varying between 3 and 6 mm [14], [19], [22], [25], [26], with some advantage to algorithms incorporating texture over those based purely on geometric features. However, these errors seem still far from the localization accuracy that might be achieved by means of manual annotations.…”
Section: Introductionmentioning
confidence: 99%