This research is focused on the importance of using modern technologies in preserving and exploring Cultural Heritage (CH). Specifically, Augmented Reality (AR) has the potential to enhance the user experience related to cultural heritage. We briefly present the main technological approaches in CH and a state of the art in mobile augmented reality. The latest Software Development Kit (SDK) for building AR applications are reviewed and compared. The 3D object that participants could place in the real environment was obtained using photogrammetry, a popular and relatively easy to use digitization technique. The virtual object represents a fortified church and is part of a group of UNESCO monuments from the historical and ethnographical region called "Țara Bârsei", located in Brasov, Romania. We also provided some guidelines to ensure an accurate 3D reconstruction of any object. We assess users' perception regarding two mobile AR applications, one based on Project Tango while the other was developed using ARCore. Results confirm that AR improves user experience and increases the enjoyment of learning about cultural heritage.
Abstract:In this paper is presented an experimental study that aims to compare the depth perception of virtual prototypes in immersive virtual environments with the depth perception of CAD models using 2D LCD display. First, a multipurpose solution of a large-scale interactive multi wall projected virtual environment named Holo-CAVE is described and then the conducted experiments are presented. The experiments carried out highlight that perceived depth values estimated for virtual prototypes are significantly influenced by the 3D stereoscopic visualization. Another interesting result of the study is that the estimated depth accuracy increases with the depth size that has to be perceived. The results of experimental study illustrate that the use of immersive stereoscopic visualization is useful during Computer Aided Design related activities.
This work aims to examine the reliability of smartphones that incorporate 3D depth sensors for 3D reconstruction of cultural heritage objects. The main focus is to compare the models generated with two image-based methods: photogrammetry and Tango Constructor application. The result are promising, showings that Tango-based method is an efficient way for 3D reconstruction of historical artifacts and is able to provide morphometric data comparable with photogrammetry-based data. The method can provide restorers a quick way to record vast amount of data, combined with sufficient accuracy and ease-of-use and this make it a potential alternative to conventional methods, like photogrammetry or laser scanning.
Augmented reality (AR) is a fairly new technology enabling human machine interaction by superimposing virtual information on a real environment. Potential applications can be found in many areas of research from recent years. This study presents a systematic review of existing AR systems in the automotive field, synthesizing 55 studies from 2002 to 2019. The main research questions are: where AR technology has been applied within the automotive industry, what is the purpose of its application, what are the general characteristics of these systems, and what are the emphasized benefits and challenges of using AR in this field? The aim of this paper is to provide an insight into the AR applications and technologies in the automotive field.
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