2016
DOI: 10.1007/978-3-319-48496-9_73
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Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli

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Cited by 20 publications
(17 citation statements)
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“…As it is the case with new technologies (e.g. the augmented reality (AR) applications for mobile phones [10]), people are attracted and excited partially due to the technology showcased and not necessarily because of the content. However, it was not the intention of this research to limit this phenomenaon the contrary, we wanted to capitalize the momentum offered by the holographic display which is something rarely seen by most people, and to build upon this in order to create some interest for the real objective of the study.…”
Section: Discussionmentioning
confidence: 99%
“…As it is the case with new technologies (e.g. the augmented reality (AR) applications for mobile phones [10]), people are attracted and excited partially due to the technology showcased and not necessarily because of the content. However, it was not the intention of this research to limit this phenomenaon the contrary, we wanted to capitalize the momentum offered by the holographic display which is something rarely seen by most people, and to build upon this in order to create some interest for the real objective of the study.…”
Section: Discussionmentioning
confidence: 99%
“…This allowed visualization of 3D models of heritage sites to be superimposed over the video stream from the outside environment [29], visualizing virtual points of interest (POIs) overlaid on top of the phone's camera view [30], or textual annotation of outdoor locations based on GPS measurements [31]. Reference [32] proposed an application for outdoor site exploration throughout different periods of time, enriching travel experiences with important historic facts. In other research papers, the authors have used MAR applications "in situ" so that the visitors were able to explore and visualize building details in an intuitive way [33], to educate students visiting an outdoor archaeological site in a game-like approach-"Oracle of Delphi app" [34], or for huge reconstructed models of heritage monuments (e.g., Roman Theatre of Byblos) [35].…”
Section: Related Workmentioning
confidence: 99%
“…Participants were asked to rate their usage of mobile devices on a Likert-type scale (from 1 = "never use a mobile device" to 7 = "daily use of mobile devices") and if they have ever previously used an AR application. Each of them used a smartphone or tablet almost every day (mean = 5.9, SD = 1.1) and about half of them (32) had never used or seen an AR application. Figure 6 summarizes the demographic characteristics of the respondents.…”
Section: Participantsmentioning
confidence: 99%
“…As a georeferenced study, AR application on Pisa Monuments by Duguleana et. al [10] co-locates additional information about existing cultural heritage entities of interest located nearby. This study combines a non-optical tracking algorithm through GPS technology with optical tracking using simultaneous localization and mapping (SLAM) based markerless methods.…”
Section: Literature Reviewmentioning
confidence: 99%