2018
DOI: 10.1007/978-3-030-05819-7_8
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Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCore

Abstract: This research is focused on the importance of using modern technologies in preserving and exploring Cultural Heritage (CH). Specifically, Augmented Reality (AR) has the potential to enhance the user experience related to cultural heritage. We briefly present the main technological approaches in CH and a state of the art in mobile augmented reality. The latest Software Development Kit (SDK) for building AR applications are reviewed and compared. The 3D object that participants could place in the real environmen… Show more

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Cited by 33 publications
(25 citation statements)
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“…In these cases, the user points the mobile device towards a marker placed in a physical scene and an associated image or painting is displayed on the smartphone's screen. Another study [37] considered indoors use based on location. In this case, a 3D model of a fortified church was virtually displayed on the screen after the physical place was scanned by the sensors first.…”
Section: Resultsmentioning
confidence: 99%
“…In these cases, the user points the mobile device towards a marker placed in a physical scene and an associated image or painting is displayed on the smartphone's screen. Another study [37] considered indoors use based on location. In this case, a 3D model of a fortified church was virtually displayed on the screen after the physical place was scanned by the sensors first.…”
Section: Resultsmentioning
confidence: 99%
“…The proliferation of new smartphones, whose RGB camera integrates two or more lenses, enables to reconstruct 3D model of the user environment. In fact, recent studies use ARCore library to explore cultural heritage [48], to develop a navigation system for visually impaired people [49] and other computer vision applications [50]. In this study, we used portable devices as smartphones due to the high accessibility and their capabilities to capture real-world data and render virtual models using MR.…”
Section: Real-world Scanningmentioning
confidence: 99%
“…Guimarães et al applied AR technology as a form of digital media art to the Caloust Gulbenkian Foundation Garden in Lisbon, Portugal [5]. Voinea et al developed an AR application to visualize and explore a 3D model of a digital replica of a recognized UNESCO monument [6]. Olesky and Wnuk developed an AR application to display historical photos in the former Jewish district in Warsaw, Poland [7].…”
Section: Augmented Reality For Cultural Heritagementioning
confidence: 99%
“…They considered AR as an effectively promising technology that can preserve CH and enhance visitors' satisfaction while strengthening visitors' learning experience [1]. There are many examples of employing AR in CH sites [2][3] [4][5] [6] [7]. However, even if AR contents are used, visitors are often offered with limited explanation on-site using pre-defined static information on various assets.…”
Section: Introductionmentioning
confidence: 99%