Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphical output screen. High MTP latency can cause a loss of performance in interactive graphics applications and, even worse, can provoke cybersickness in Virtual Reality (VR) applications. Here, cybersickness can degrade VR experiences or may render the experiences completely unusable. It can confound research findings of an otherwise sound experiment. Latency as a contributing factor to cybersickness needs to be properly understood. Its effects need to be analyzed, its sources need to be identified, good measurement methods need to be developed, and proper counter measures need to be developed in order to reduce potentially harmful impacts of latency on the usability and safety of VR systems. Research shows that latency can exhibit intricate timing patterns with various spiking and periodic behavior. These timing behaviors may vary, yet most are found to provoke cybersickness. Overall, latency can differ drastically between different systems interfering with generalization of measurement results. This review article describes the causes and effects of latency with regard to cybersickness. We report on different existing approaches to measure and report latency. Hence, the article provides readers with the knowledge to understand and report latency for their own applications, evaluations, and experiments. It should also help to measure, identify, and finally control and counteract latency and hence gain confidence into the soundness of empirical data collected by VR exposures. Low latency increases the usability and safety of VR systems.
ABSTRACT:Historical photographs contain high density of information and are of great importance as sources in humanities research. In addition to the semantic indexing of historical images based on metadata, it is also possible to reconstruct geometric information about the depicted objects or the camera position at the time of the recording by employing photogrammetric methods. The approach presented here is intended to investigate (semi-) automated photogrammetric reconstruction methods for heterogeneous collections of historical (city) photographs and photographic documentation for the use in the humanities, urban research and history sciences. From a photogrammetric point of view, these images are mostly digitized photographs. For a photogrammetric evaluation, therefore, the characteristics of scanned analog images with mostly unknown camera geometry, missing or minimal object information and low radiometric and geometric resolution have to be considered. In addition, these photographs have not been created specifically for documentation purposes and so the focus of these images is often not on the object to be evaluated. The image repositories must therefore be subjected to a preprocessing analysis of their photogrammetric usability. Investigations are carried out on the basis of a repository containing historical images of the Kronentor ('crown gate') of the Dresden Zwinger. The initial step was to assess the quality and condition of available images determining their appropriateness for generating three-dimensional point clouds from historical photos using a structure-from-motion evaluation (SfM). Then, the generated point clouds were assessed by comparing them with current measurement data of the same object.
<p class="VARAbstract">This contribution shows the comparison, investigation, and implementation of different access strategies on multimodal data. The first part of the research is structured as a theoretical part opposing and explaining the terms of conventional access, virtual archival access, and virtual museums while additionally referencing related work. Especially, issues that still persist in repositories like the ambiguity or missing of metadata is pointed out. The second part explains the practical implementation of a workflow from a large image repository to various four-dimensional applications. Mainly, the filtering of images and in the following, the orientation of images is explained. Selection of the relevant images is partly done manually but also with the use of deep convolutional neural networks for image classification. In the following, photogrammetric methods are used for finding the relative orientation between image pairs in a projective frame. For this purpose, an adapted Structure from Motion (SfM) workflow is presented, in which the step of feature detection and matching is replaced by the Radiant-Invariant Feature Transform (RIFT) and Matching On Demand with View Synthesis (MODS). Both methods have been evaluated on a benchmark dataset and performed superior than other approaches. Subsequently, the oriented images are placed interactively and in the future automatically in a 4D browser application showing images, maps, and building models Further usage scenarios are presented in several Virtual Reality (VR) and Augmented Reality (AR) applications. The new representation of the archival data enables spatial and temporal browsing of repositories allowing the research of innovative perspectives and the uncovering of historical details.</p><p>Highlights:</p><ul><li>Strategies for a completely automated workflow from image repositories to four-dimensional (4D) access approaches.</li><li>The orientation of historical images using adapted and evaluated feature matching methods.</li><li>4D access methods for historical images and 3D models using web technologies and Virtual Reality (VR)/Augmented Reality (AR).</li></ul><p> </p>
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