2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
DOI: 10.1109/vr.2018.8446195
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Effects of Latency Jitter on Simulator Sickness in a Search Task

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Cited by 52 publications
(34 citation statements)
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“…Thus, the body motion was delayed, whereas the camera/head pose was not. We adapted the procedure described by Stauffert et al [79] to introduce latency jitter, which uses a stochastical model for latency distribution, introducing high-latency spikes into the simulation. Motion-to-photon latency of the resulting simulations was approximated by video frame counting (Canon, 1000 Hz).…”
Section: Apparatusmentioning
confidence: 99%
“…Thus, the body motion was delayed, whereas the camera/head pose was not. We adapted the procedure described by Stauffert et al [79] to introduce latency jitter, which uses a stochastical model for latency distribution, introducing high-latency spikes into the simulation. Motion-to-photon latency of the resulting simulations was approximated by video frame counting (Canon, 1000 Hz).…”
Section: Apparatusmentioning
confidence: 99%
“…Display lag refers to the time required for the user's tracked head movements to change the visual scene presented in their HMD. In HMD VR, this lag is the combined result of sensing, processing, data smoothing, transmission, rendering and frame rate delays (Allison et al, 2001;Wu et al, 2016;Stauffert et al, 2018). Research has shown that: (1) users are sensitive to small changes in display lag (i.e., <20 ms; Ellis et al, 2004;Mania et al, 2004); and (2) display lag can have detrimental effects on user perceptions, performance and well-being (Frank et al, 1988;DiZio and Lackner, 1997;Allison et al, 2001;Meehan et al, 2003).…”
Section: Display Lag Effects On Cybersickness In Hmd Vrmentioning
confidence: 99%
“…Most of these studies have examined the effects of adding simple constant display lags. However, display lag in HMD VR is not constant, but rather changes over time (Wu et al, 2016;Stauffert et al, 2018). Thus, a few studies have also examined the effects of time-varying display lag.…”
Section: Display Lag Effects On Cybersickness In Hmd Vrmentioning
confidence: 99%
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“…Fenomena ini ditandai dengan munculnya jitter. Jitter membuat pengguna mengalami kesulitan ketika berinteraksi dalam aplikasi VR melalui smartphone dan dapat membuat pengguna mengalami cybersickness [25].…”
Section: A Sistem Pelacakan Posisi Penggunaunclassified