Penelitian ini bertujuan untuk mengetahui apakah penerapan model cooperative learning tipe artikulasi memberikan pengaruh yang signifikan terhadap pengingkatan hasil belajar peserta didik yang berhubungan dengan keterampilan berbicara pada kelas IV di Sekolah Dasar (SD), penelitian ini dilaksanakan pada materi pembelajaran Bahasa Indonesia khususnya materi puisi. Metode penelitian yang digunakan merupakan metode quasi experiment. Penelitian ini dilaksanakan di kenagarian Koto lamo khususnya di UPTD SDN 01 Koto Lamo dan UPTD SDN 02 Koto Lamo. Dalam penelitian terdapat dua kelompok sampel yaitu kelompok eksperimen dan kelompok kontrol, yang mana kedua kelompok sampel ini berjumlah sebanyak 25 peserta didik tiap masing – masing kelompoknya. Untuk kelompok eksperimen di laksanakan pembelajaran menggunakan model cooperative learning tipe artikulasi sedangkan untuk kelas kontrol menggunakan model pembelajaran konvensional. Berdasarkan perhitungan analisis uji- t yang telah dilakukan oleh peneliti untuk menguji hipotesis diperoleh nilai thitung sebesar 8,3745 dan ttabel sebesar 1,708, sehingga didapatkanlah pernyataan thitung > ttabel. Dengan begitu dapat disimpulkan bahwa model cooperative learning tipe artikulasi memberikan pengaruh yang signifikan terhadap peningkatan hasil belajar yang berkaitan dengan keterampilan berbicara peserta didik kelas IV sekolah dasar.
This research aims to determine the effect of students' learning motivation through the application of the scramble learning model. This research is a research design with non-equivalent control group design, and quantitative research in the form of quasi-experimental research. This research was conducted at SDN 18 Lembah Melintang, Pasaman Barat. The population of this research is the third grade students of SDN 18 Lembah Melintang in the academic year 2021/2022. The samples of this study were 28 students in class IIIA and 26 students in class IIIB. The sampling technique used is "saturated sampling". Data analysis technology uses quantitative descriptive statistics to compare the average score of the final questionnaire on the Learning Motivation Scale with the help of Microsoft Excel. The results showed that the average final questionnaire for the control class was 97, while the average for the experimental class was 99. The results of the independent t-test analysis above can be seen the value of Sig. (2-tailed) of 0.000<0.05, it can be concluded that there is a significant difference in students' learning motivation in the control class and the experimental class. Therefore, it can be concluded that the Scramble learning mode will affect the learning motivation of third grade students at SDN 18 Lembah Melintang, so teachers must be able to use scramble learning mode to convey learning, because this learning mode has been proven to improve students' learning abilities and motivation.
The background of this research is related to several deviations in the character of primary school students. Thus, it is necessary to provide educational media that can be imitated. This study analyzes the values of character education from Denias Senandung Di atas Awan movie by John De Rantau that primary school-age students can imitate. Qualitative research is a research approach used with the type of documentary research, which is one type of research in qualitative. Documentation technique is used for collecting data which contain writings related to the plot of the story in the movie under study. Data analysis in this study uses content analysis. Ten character values were found in the movie as the content of character education values which were the character values of honesty, disciplined, creativity, independence, democracy, national spirit, patriotism, friendly/communicative, peace-loving, and responsible. Children from the movie Denias Senandung Di atas Awan can imitate these 10 points of character education
The presence of Buku Sekolah Elektronik (BSE), an electronic textbook developed by the Ministry of Culture and Education, is one example of the application of TI in education. Observation and the requirements of instructors and students. The purpose of this research is to make and know the validity of a Project Based Learning-based e-book featured by a kvisoft flipbook maker in the third grade of elementary school. This research was conducted using Research and Development (RD) method and Model Pengembangan ADDIE. Researchers observed and interviewed teachers and third-grade students from each school as many as 3 people were selected for research. By using the data from observation and interviews, the researcher designed the product to fulfill the needs of those schools. In the 'development' session, the researcher developed the raw product so that it could be used by the teacher and students. During the "implementation" session, the students evaluated the product's efficacy. To create the ideal product, the absence of a product was remedied. This procedure is referred to as "assessment." Experts must examine the product's legitimacy before the efficacy of the product is evaluated. There is the issue of the images, substance, and language's legitimacy. The test's findings indicate that the product is quite legitimate in terms of both language and substance, while the results for the visuals are also reliable. It can be concluded that the product, an e-book, is very valid and it can be used as an alternative material in teaching
Penelitian ini menggunakan pendekatan kualitatif, studi kepustakaan. Tujuan penelitian ini ialah menganalisis peningkatan hasil belajar melalui penggunaan model scrambled terhadap hasil belajar siswa sekolah dasar. peneliti mengumpulkan data dari penelitian ini dengan mengumpulkan dan meninjau data dari peneliti sebelumnya yang konsisten. Hasil dari penelitian ini ialah kenaikan hasil belajar peserta didik sekolah dasar yang memakai model scrambled. Peserta Didik saat proses pembelajaran memakai model scramble diminta untuk menjawab beberapa pertanyaan dimana huruf-huruf dienkripsi dan menempatkan kata-kata yang dienkripsi. Model pembelajaran ini sangat memikat serta tidak menjemukan bagi siswa sekolah dasar. Kata Kunci: Hasil Belajar, Model Scramble
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