In this paper, we describe a one-week summer computing workshop for teachers to improve computer science education in K-12. Our workshop focuses on using Scratch and Alice, two programs used to make simple games and animations, to introduce computing concepts to teachers in computer, technology, math, and science at all K-12 levels to expose students to computing at an early age and to reach more students. During the workshop the teachers developed curriculum materials for the subjects they will teach in the following semesters with the help of our workshop tutors. We present our workshop strategies, lessons learned, and assessment results in this paper.
Game design is becoming increasingly popular among K-12 teachers and students. In this paper, we present our experience, findings, and lessons learned from conducting a one-week Stencyl Game Design Summer Computing Workshop for K-12 teachers. Our workshop focused on introducing fundamental computing concepts to K-12 teachers using Stencyl, a drag-and-drop game development environment. During the workshop, the teachers developed curriculum games for the subjects they will teach in the following semesters with the help of our workshop tutors. Our assessment results show that the average score of Stencyl knowledge in the pre-workshop survey was 1.26 out of 5, which was increased to 3.76 in the post-workshop survey and the average score of computing knowledge was improved by 61%.
In this paper, we present our experience, findings, and lessons learned from conducting a one-week Alice summer computing workshop for K-12 teachers. Our workshop focuses on using Alice, a 3D programming environment, to introduce computing concepts to K-12 teachers in all subjects so that these teachers can pass on their knowledge and inspiration to their students. During the workshop, the teachers developed curriculum materials for the subjects they will teach in the following semesters with the help of our workshop tutors. Workshop assessment results show a 52% increase in confidence level in teaching computer science and a 44% computing knowledge level increase.
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