Musik memiliki banyak manfaat bagi kesehatan manusia dan dapat memberikan kekuatan mentalitas yang baik bagi pendengarnya. Orang yang mendengarkan musik, akan memiliki mental yang kuat, emosi yang tenang, hidup lebih nyaman dan santai serta menjadikan hidup mereka lebih percaya diri dengan mengembangnya intelektual serta pengetahuan bagi mereka. Musik juga dapat mempengaruhi penurunan depresi pada mahasiswa. Hal ini dibuktikan oleh Lerik & Prawitasari (2005) yang meneliti sekelompok mahasiswa yang mengalami depresi. Hasilnya, musik sebagai media terapi mampu menurunkan tingkat depresi setelah pelaksanaan satu bulan. Musik yang dipakai pun dalammenurunkan gangguan neurotik, salah satunya kecemasan, dapat bermacam-macam. Musik yang dapat memberikan ketenangan dan kedamaian adalah musik dengan tempo yang lebih lambat (Rachmawati, 2005).
Seni adalah keindahan yang tertuang di dalam sebuah karya. Karya seni muncul tidak dengan serat-merta. Artinya, ada beberapa tahapan atau proses yang melingkupi kemunculan suatu karaya seni. Peran manusia (seniman) sangat menentukan proses terjadinya karya seni. Proses karya seni ini dapat diibaratkat sama dengan proses kemunculannya seorang manusia di bumi ini. Tahapan-tahapan proses karya seni memberikan sejauh mana karya seni itu muncul sebagai realitas yang estetis. Tahapan-tahapan tersebut, antara lain: kehamilan, pertumbuhan, kemasakan, sketsa, dan pembentukan. Kelima tahapan proses terjadinya karya seni tersebut membentuk suatu kesatuan kreativitas manusia (seniman).
The purpose of this study is to know the meaning of music art and its elements and to provide solutions to evaluation problems that are still often found in schools, especially in the learning of music art. The evaluation results show that the standard loading value has a valid value. The value of contract reliability shows that the value of each construct of the musical artwork instrument model is reliable. The construct of the artwork assessment instrument model has a goodness of fit value that is feasible to use. Thus the music artworkassessment instrument model is influential or effective to be used. The application of music artwork assessment instruments is at a very high category and instruments for assessing the work process of music art are at a high category.
Augmented Reality is a result of technological advances that can be used to improve learning outcomes. The purpose of this study is to provide an overview of the development of learning media based on Augmented Reality on the theme of my environment with the discussion of saving in the bank and buying and selling in the market which is applied to early childhood learning. The method used is Research and Development with the following stages: (1) preliminary investigation, (2) design, (3) realization/construction, (4) test, evaluation, and revision. Expert judgment is used in the development of this product, followed by trials with early childhood students to get various responses as input for improvement. The results of the assessment carried out by experts are included in the category of good scores and are suitable for use. The response from the students was positive, they preferred the material to be presented in 3D accompanied by an audio explanation.
Precisely December 2019, the pandemic or Corona virus 2019 was first identified in the city of Wuhan in China. Since then, more than 100 million people have been detected by the virus, which WHO states are because it has spread to more than 215 countries. Covid has increased its impact on health and all music business and education, so it has impacted the decline of musical activity. During the pandemic, various studies have been carried out, but few have studied music communication which can be categorized as education. This was a qualitative study using secondary data, especially from books and international journal articles that discussed music and pandemic issues. There are four types of data that have been successfully collected, including data on physical benefits, data on music communication, the benefits of criticism during a pandemic, and also the role of music in preventing pandemics. I then examine the data and discuss the results where we see that music has a huge opportunity to continue despite a pandemic. Because in this revolutionary era, music can be enjoyed without having to interact, like on stage and in concerts in buildings because of the technological era people who enjoy music. Finally, it can concluded that the music is played to socialize the dangers of the pandemic and prevention efforts. The use of music to socialize and raise public awareness of the pandemic is very effective here. One example is what government and other world bodies in Vietnam did with a song themed "Ghen Cô Vy".
The curriculum 2013 is basically a simplification and thematic-integrative effort prepared to create a generation that is ready to face the future.
One of the values of cultural love planting can be through extracurricular activities Karawitan Java. The purpose of this research is to know the role of extracurricular activities for engraft Java value Karawitan love culture on students in SDN 01 Slawi Kulon. This research used the qualitative approach with a descriptive method. Engineering data collection using the techniques of observation, interview techniques, field note, question form, and documentation. Data analysis through data reduction stages, presentation of data, and the withdrawal of the conclusion. Testing the validity of test data using the triangulation of the data. Extracurricular activities Karawitan Java has a role in instilling values in children's culture because love can achieve an average score of 17 indicators, with the percentage of 80% or with criteria very well. Form value love culture on children is also directly proportional to score the role of extracurricular activities, so that the musicians showed the role of extracurricular activities in Java Karawitan inculcate love of culture in children. Suggestions in this study is the teacher should be able to attract students to attend extracurricular Karawitan Java.
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