The purpose of this study is to develop a multimedia learning based on iSpring Presenter to increase students' interest in learning in mathematics. This study uses the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data analysis technique used is descriptive quantitative. The results showed that the interactive mathematics multimedia learning based on iSpring Presenter has fulfilled the requirements to be considered feasible to be used in the learning process and is feasible to be used as learning support media to increase students' interest in learning through varied learning activities.
Penelitian ini bertujuan untuk 1) Mengidentifikasi benda-benda budaya (artefak) yang ada pada situs purbakala Pugung Raharjo di Lampung Timur sekaligus mengimplementasi potensi yang dapat dikembangkan sebagai bahan pembelajaran dalam pembelajaran matematika di perguruan tinggi. Penelitian ini merupakan Research and Development (R&D) yang melibatkan semua pihak yang relevan (stakeholder) dalam mengkaji tindakan yang sedang berlangsung, antara lain: 1) Badan Kesatuan Bangsa dan Poliliti (Kesbangpol) Pemerintah Kabupaten Lampung Timur sebagai pihak yang berwenang dalam bidang penelitian dan pengembangan, 2) Lembaga Pendidikan Ma’arif NU sebagai pemangku kebijakan di lingkungan pendidikan di bawah naungan NU provinsi Lampung, 3) Kepemerintahan Desa Pugung Raharjo selaku pemilik wilayah situs Purbakala. Penelitian ini menggunakan metode penelitian analisis deskriptif dengan pendekatan survei untuk mengembangkan buku ajar bagi mahasiswa pendidikan Matematika di IAIMNU Metro khususnya dan bagi para pecinta, pemerhati dan pemangku kebijakan di bidang budaya dan matematika
This research is aimed to describe a technology-integrated collaborative learning, exploring the student perception associated with the implemented learning method as well as observing the effectiveness of this method compared to the individual method. This research was conducted in Islamic Institute of Ma’arif NU Metro – Indonesia in 2017/2018 academic year. Through the application of cluster random sampling technique, about 28 students were determined as the research sample. The research sample was the fifth semester students of mathematics education who are currently learning the geometric transformation subject. The experimental class which becomes the focus of researcher is consist of 28 students who were derived from the cluster random sampling technique. This research design is a mixed research. Observation sheet, interview, and test of problem solving capability were used as the data collecting instrument. The results of this research indicates that the collaborative process is performing well. The learning process was conducted in the class, not in the computer laboratory. The limited number of laptop did not impact the learning process. The observation results indicate that the level of student enthusiasm in following the learning process is adequately high. The positive comments from students show that the technology-integrated collaborative method has supported them to comprehend the mathematics concepts as well as growing the high intention of learning. Negative comments that occur are associated with the complexity of studied material and the difficulty in using the application for a small number of students. The test results of problem solving capability has shown that the method of technology-integrated collaborative learning provides better results compared to the individual learning..
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