The article considers one of the new social phenomena that have arisen in society, and is currently changing everyday social practices, which are one of the integral parts of the new media-computer games. The problem of the study is conditioned by the fact that computer games are gaining popularity, while increasingly influencing players, changing their established way of life, behaviors, forming new styles of communication and attitude to the surrounding reality. The activation of interest in the process of everyday social practices arose due to the shift of value orientations in the structure of students' lifestyle. The aim of the study is to analyze the impact of computer games on everyday social practices of students-gamers. The leading methods for the study of this problem is the interview method, which allows revealing more fully and multifaceted impact of computer games on everyday social practices of students-gamers. It was found that the main characteristics of the gamer are: the ability to appreciate the game; the ability to play a lot of fun, not to chase the game awards; to see in the games something of great importance; to know a lot about different games; to be able to play well and understand the game. It is shown that computer games do not generate subcultures, but only try to unite people and teach them to work together in a team. Gamers arrange events for any particular game they play. Such meetings are most often of a competitive nature. Students gamers note the following skills that they acquire through the games: meeting new people; learning English; improving
This research is devoted to the consideration and study of the system of practice-oriented technologies as the main tools for the formation of communicative competencies of modern university students. The essence and specificity of both practice-oriented technologies and communicative competencies are considered, which allows to carry out the most complete and objective analysis of this topic in future. The object of the research is precisely in the specifics of the formation of such competencies, which is complicated by the current problems in the field of professional training of students. The role of individual elements of practice-oriented technologies in the system of forming of the professional culture of modern specialists is comprehended and actualized. In the course of the study, the authors identified the key method that laid the foundation for this work, namely the questionnaire method. The topic of the survey was to identify the role of practice-oriented technologies as key means of forming the communicative competencies of modern students. The respondents were the teaching staff of several leading universities of the Republic of Crimea. In our opinion, the results of such a questionnaire and of this study as a whole can serve as an important foundation for further research on this topic, since they are fully reflected in the form of a comprehensive conclusion, which is based primarily on the analytical and reflective activities of modern teachers. The results of the study can be found in the final part of it.
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