The effect of culture on strategic interaction has been widely explored. However, the effect of the cultural background on focal point selection in tacit coordination games has not yet been examined. To accomplish this goal, in this study we have focused on the individual level of analysis. That is, we constructed a strategic profile to model the behavior of each individual player and then used unsupervised learning methods on the individual data points. We have chosen to examine two groups of participants, Israelis (ICB) and Chinese (CCB), each belonging to a different cultural background representing individualist and collectivist societies, respectively. Clustering the individual strategic profiles has allowed us to gain further insights regarding the differences between the behavioral strategies of each cultural group. The results of this study demonstrate that the cultural background has a profound effect on the strategic profile and on the ability to succeed in tacit coordination games. Moreover, the current study emphasizes the importance of relying on the individual level of analysis and not only on the group level of analysis. The implications of these results and potential future studies are discussed.
In recent years collaborative robots have become major market drivers in industry 5.0, which aims to incorporate them alongside humans in a wide array of settings ranging from welding to rehabilitation. Improving human–machine collaboration entails using computational algorithms that will save processing as well as communication cost. In this study we have constructed an agent that can choose when to cooperate using an optimal strategy. The agent was designed to operate in the context of divergent interest tacit coordination games in which communication between the players is not possible and the payoff is not symmetric. The agent’s model was based on a behavioral model that can predict the probability of a player converging on prominent solutions with salient features (e.g., focal points) based on the player’s Social Value Orientation (SVO) and the specific game features. The SVO theory pertains to the preferences of decision makers when allocating joint resources between themselves and another player in the context of behavioral game theory. The agent selected stochastically between one of two possible policies, a greedy or a cooperative policy, based on the probability of a player to converge on a focal point. The distribution of the number of points obtained by the autonomous agent incorporating the SVO in the model was better than the results obtained by the human players who played against each other (i.e., the distribution associated with the agent had a higher mean value). Moreover, the distribution of points gained by the agent was better than any of the separate strategies the agent could choose from, namely, always choosing a greedy or a focal point solution. To the best of our knowledge, this is the first attempt to construct an intelligent agent that maximizes its utility by incorporating the belief system of the player in the context of tacit bargaining. This reward-maximizing strategy selection process based on the SVO can also be potentially applied in other human–machine contexts, including multiagent systems.
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