2021
DOI: 10.1080/0952813x.2021.1974953
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Predicting focal point solution in divergent interest tacit coordination games

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Cited by 10 publications
(7 citation statements)
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References 58 publications
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“…This finding is compatible with the level-k theory, which defines picking as level k = 0 and coordination as level k > 0 [59][60][61][62]. In previous studies, we have shown that considerable variability exits in behavioral coordination ability exists between players [23][24][25]30,[63][64][65][66]. In the current study, we have shown that as coordination ability increases the TBR which reflects cognitive load, decreases.…”
Section: Discussionsupporting
confidence: 90%
See 1 more Smart Citation
“…This finding is compatible with the level-k theory, which defines picking as level k = 0 and coordination as level k > 0 [59][60][61][62]. In previous studies, we have shown that considerable variability exits in behavioral coordination ability exists between players [23][24][25]30,[63][64][65][66]. In the current study, we have shown that as coordination ability increases the TBR which reflects cognitive load, decreases.…”
Section: Discussionsupporting
confidence: 90%
“…First, it would be interesting to examine TBR magnitude modulations in other contexts not related to tacit coordination, such as resource allocation task (e.g., [30,74,75]) and optimal stopping problems (e.g., [76,77]). Second, our previous studies have shown that the cultural background of players as well as their individual preferences may greatly affect the strategies players choose in coordination games [25,65,78]. For example, it was previously shown that highly prosocial participants and highly individualistic ones are fast responders (either they cooperate or defect, respectively) [79].…”
Section: Discussionmentioning
confidence: 99%
“…To that end, in future studies, it is recommended to utilize inverse-problem techniques such as LORETA [ 55 , 56 ]. Finally, behavioral and electrophysiological data of human agents (e.g., [ 2 , 9 , 57 , 58 , 59 ]) gained from these studies might aid in constructing brain–computer interfaces as well as autonomous agents. In this study, we used transfer learning when the training set for the embedding network was a general set of images (ImageNet) that did not include EEG signals.…”
Section: Discussionmentioning
confidence: 99%
“…The focal points that were modeled in our study are based on spatial properties (e.g., closeness, equality, and accession). Consequently, we expect the model we have constructed to be applicable to other contexts where focal points are based on spatial cues, e.g., “Bargaining Table” [ 14 , 35 , 40 , 48 ] and “Moving Discs” [ 18 ]. However, in other cases, where focal points are based on non-spatial features (e.g., the “word Selection” task based on semantic meaning [ 18 , 24 , 42 , 49 ]) our model should be modified accordingly.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, game theory lacks the ability to capture cognitive heuristics that people apply when solving coordination problem, such as symmetry, proximity, or extremeness [ 12 , 13 ]. Therefore, experiments in behavioral game theory try to fill this gap by constructing cognitive models describing decision-making heuristics (e.g., [ 14 18 ]).…”
Section: Introductionmentioning
confidence: 99%