In this paper, we investigate Research through Design at a micro-level, by addressing the dynamic interplay of research and design as they unfold throughout a design process. As our principal case, we consider the design of a three-dimensional projection installation, a process that unfolded over a one-year period. We analyse material collected from 18 key events during the process, in order to identify the ongoing dynamics. Based on the analysis, we establish how the interplay evolves in a complex structure, where the design and research interests continuously couple, interweave, and decouple. Last, the paper discusses what facilitates the three different kinds of dynamics.
No abstract
This paper examines how the dynamics between design and research interests shape and influence the development of design concepts in collaborative design projects. We introduce the concepts of boundary zones and emergent boundary objects in order to account for how different project stakeholders align their interests and move towards shared project goals. Though the study is of a specific case, namely the collaboration between interaction design researchers and architects to develop interactive components in a new metro station, we show how the concepts of boundary zones and emergent boundary objects can support the articulation and analysis of the way that design concepts emerge and are shaped through ongoing negotiations and reifications.
For 25 years the Participatory Design Conference (PDC) has been concerned with the understanding and development of Participatory Design in theory and practice. The main contribution of this paper is an informed understanding of how the participatory design tradition formed the early PDC community and how the PDC community's understanding of PD developed during the 90s. The paper presents an inquiry into the recurrent, fundamental aspects of participatory design, namely: politics, context, product, people, and method. Using politics as our point of departure the paper elucidates how the core aspects were shaped and developed during the first decade of PDC. The paper thereby establishes a basis for advancing how interaction design researchers position and discuss their research in relation to the roots of participatory design at PDC. In the papers concluding remarks we suggest how contemporary researchers can build on, challenge, and fill in gaps in the PDC community's understanding of PD. CCS Concepts• H.5.m. → Information interfaces and presentation (e.g., HCI): Miscellaneous.
This article addresses how the notion of the echo has worked as a design fiction concept in the crafting of the interactive installation, Ekkomaten. Ekkomaten is an affectively engaging listening machine that lets people probe the narrative potential of Store Torv, in Aarhus, Denmark. Through its physical manifestation and conceptual framing, Ekkomaten offers an auditory and situated experience of the 18th century through six site-specific echoes that engage its users as protagonists in the exploration of an imagined narrative space emerging from the intersection of fact and fiction and the infra-and extraordinary. As an electronic design object, Ekkomaten points both back and forward in time, questioning our current understanding of the 18th century, science fiction's previous visions of the future, and current ideas about possible post-digital futures.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.